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Blender V4.3
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#include <workbench_shader_shared.h>
Inherited by blender::draw::UniformBuffer< WorldData >.
Definition at line 17 of file workbench_shader_shared.h.
| float WorldData::_pad0 |
Definition at line 43 of file workbench_shader_shared.h.
| int WorldData::_pad1 |
Definition at line 48 of file workbench_shader_shared.h.
| float4 WorldData::ambient_color |
Definition at line 28 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float4 WorldData::background_color |
Definition at line 50 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float WorldData::cavity_attenuation |
Definition at line 37 of file workbench_shader_shared.h.
| float WorldData::cavity_distance |
Definition at line 38 of file workbench_shader_shared.h.
| float WorldData::cavity_jitter_scale |
Definition at line 33 of file workbench_shader_shared.h.
| float WorldData::cavity_ridge_factor |
Definition at line 36 of file workbench_shader_shared.h.
| float WorldData::cavity_sample_count_inv |
Definition at line 32 of file workbench_shader_shared.h.
| int WorldData::cavity_sample_end |
Definition at line 31 of file workbench_shader_shared.h.
| int WorldData::cavity_sample_start |
Definition at line 30 of file workbench_shader_shared.h.
| float WorldData::cavity_valley_factor |
Definition at line 35 of file workbench_shader_shared.h.
| float WorldData::curvature_ridge |
Definition at line 40 of file workbench_shader_shared.h.
| float WorldData::curvature_valley |
Definition at line 41 of file workbench_shader_shared.h.
| LightData WorldData::lights[4] |
Definition at line 27 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| int WorldData::matcap_orientation |
Definition at line 45 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float4 WorldData::object_outline_color |
Definition at line 20 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float WorldData::shadow_add |
Definition at line 25 of file workbench_shader_shared.h.
Referenced by blender::workbench::ShadowPass::init().
| float4 WorldData::shadow_direction_vs |
Definition at line 21 of file workbench_shader_shared.h.
Referenced by blender::workbench::ShadowPass::init().
| float WorldData::shadow_focus |
Definition at line 22 of file workbench_shader_shared.h.
Referenced by blender::workbench::ShadowPass::init().
| float WorldData::shadow_mul |
Definition at line 24 of file workbench_shader_shared.h.
Referenced by blender::workbench::ShadowPass::init().
| float WorldData::shadow_shift |
Definition at line 23 of file workbench_shader_shared.h.
Referenced by blender::workbench::ShadowPass::init().
| float WorldData::ui_scale |
Definition at line 42 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| bool WorldData::use_specular |
Definition at line 46 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float2 WorldData::viewport_size |
Definition at line 18 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float2 WorldData::viewport_size_inv |
Definition at line 19 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().
| float WorldData::xray_alpha |
Definition at line 47 of file workbench_shader_shared.h.
Referenced by blender::workbench::SceneResources::init().