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◆ do_static_compilation()
| do_static_compilation |
( |
true | | ) |
|
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
◆ fragment_source()
| depthTex lineTex fragColor fragment_source |
( |
"overlay_antialiasing_frag.glsl" | | ) |
|
◆ push_constant()
| depthTex lineTex push_constant |
( |
Type::BOOL | , |
|
|
"doSmoothLines" | ) |
◆ sampler()
| depthTex sampler |
( |
1 | , |
|
|
ImageType::FLOAT_2D | , |
|
|
"colorTex" | ) |
◆ draw_globals
| pos fragColor draw_globals |