Blender V4.3
overlay_antialiasing_info.hh File Reference

Go to the source code of this file.

Functions

 do_static_compilation (true) .sampler(0
 
depthTex sampler (1, ImageType::FLOAT_2D, "colorTex") .sampler(2
 
depthTex lineTex push_constant (Type::BOOL, "doSmoothLines") .fragment_out(0
 
depthTex lineTex fragColor fragment_source ("overlay_antialiasing_frag.glsl") .additional_info("draw_fullscreen"
 

Variables

Armature Envelope
depthTex lineTex fragColor draw_globals
 

Function Documentation

◆ do_static_compilation()

do_static_compilation ( true )

Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.

◆ fragment_source()

depthTex lineTex fragColor fragment_source ( "overlay_antialiasing_frag.glsl" )

◆ push_constant()

depthTex lineTex push_constant ( Type::BOOL ,
"doSmoothLines"  )

◆ sampler()

depthTex sampler ( 1 ,
ImageType::FLOAT_2D ,
"colorTex"  )

Variable Documentation

◆ draw_globals

pos fragColor draw_globals

Definition at line 15 of file overlay_antialiasing_info.hh.