Blender V4.3
blender::gpu::MTLComputePipelineStateDescriptor Struct Reference

#include <mtl_pso_descriptor_state.hh>

Public Member Functions

 MTLComputePipelineStateDescriptor ()
 
 MTLComputePipelineStateDescriptor (Vector< Shader::Constants::Value > values)
 
bool operator== (const MTLComputePipelineStateDescriptor &other) const
 
uint64_t hash () const
 

Public Attributes

SpecializationStateDescriptor specialization_state
 

Detailed Description

Definition at line 345 of file mtl_pso_descriptor_state.hh.

Constructor & Destructor Documentation

◆ MTLComputePipelineStateDescriptor() [1/2]

blender::gpu::MTLComputePipelineStateDescriptor::MTLComputePipelineStateDescriptor ( )
inline

Definition at line 350 of file mtl_pso_descriptor_state.hh.

◆ MTLComputePipelineStateDescriptor() [2/2]

blender::gpu::MTLComputePipelineStateDescriptor::MTLComputePipelineStateDescriptor ( Vector< Shader::Constants::Value > values)
inline

Member Function Documentation

◆ hash()

uint64_t blender::gpu::MTLComputePipelineStateDescriptor::hash ( ) const
inline

◆ operator==()

bool blender::gpu::MTLComputePipelineStateDescriptor::operator== ( const MTLComputePipelineStateDescriptor & other) const
inline

Definition at line 357 of file mtl_pso_descriptor_state.hh.

References specialization_state.

Member Data Documentation

◆ specialization_state

SpecializationStateDescriptor blender::gpu::MTLComputePipelineStateDescriptor::specialization_state

The documentation for this struct was generated from the following file: