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Blender V4.3
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This is the complete list of members for SeparateRGBNode, including all inherited members.
| attributes(Shader *shader, AttributeRequestSet *attributes) | ShaderNode | virtual |
| bump | ShaderNode | |
| clear_modified() | Node | |
| clear_reference_count() | Node | inline |
| clone(ShaderGraph *graph) const =0 | ShaderNode | pure virtual |
| compile(SVMCompiler &compiler)=0 | ShaderNode | pure virtual |
| compile(OSLCompiler &compiler)=0 | ShaderNode | pure virtual |
| constant_fold(const ConstantFolder &folder) | SeparateRGBNode | virtual |
| copy_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
| create_inputs_outputs(const NodeType *type) | ShaderNode | |
| dereference() | Node | inline |
| dereference_all_used_nodes() | Node | protected |
| equals(const ShaderNode &other) | ShaderNode | virtual |
| Node::equals(const Node &other) const | Node | |
| equals_value(const Node &other, const SocketType &input) const | Node | |
| expand(ShaderGraph *) | ShaderNode | inlinevirtual |
| get_bool(const SocketType &input) const | Node | |
| get_bool_array(const SocketType &input) const | Node | |
| get_closure_type() | ShaderNode | inlinevirtual |
| get_feature() | ShaderNode | inlinevirtual |
| get_float(const SocketType &input) const | Node | |
| get_float2(const SocketType &input) const | Node | |
| get_float2_array(const SocketType &input) const | Node | |
| get_float3(const SocketType &input) const | Node | |
| get_float3_array(const SocketType &input) const | Node | |
| get_float_array(const SocketType &input) const | Node | |
| get_int(const SocketType &input) const | Node | |
| get_int_array(const SocketType &input) const | Node | |
| get_node(const SocketType &input) const | Node | |
| get_node_array(const SocketType &input) const | Node | |
| get_owner() const | Node | |
| get_socket_value(const Node *node, const SocketType &socket) | Node | inlineprotectedstatic |
| get_string(const SocketType &input) const | Node | |
| get_string_array(const SocketType &input) const | Node | |
| get_total_size_in_bytes() const | Node | |
| get_transform(const SocketType &input) const | Node | |
| get_transform_array(const SocketType &input) const | Node | |
| get_uint(const SocketType &input) const | Node | |
| get_uint64(const SocketType &input) const | Node | |
| has_attribute_dependency() | ShaderNode | inlinevirtual |
| has_bssrdf_bump() | ShaderNode | inlinevirtual |
| has_bump() | ShaderNode | inlinevirtual |
| has_default_value(const SocketType &input) const | Node | |
| has_spatial_varying() | ShaderNode | inlinevirtual |
| has_surface_bssrdf() | ShaderNode | inlinevirtual |
| has_surface_emission() | ShaderNode | inlinevirtual |
| has_surface_transparent() | ShaderNode | inlinevirtual |
| has_volume_support() | ShaderNode | inlinevirtual |
| hash(MD5Hash &md5) | Node | |
| id | ShaderNode | |
| input(const char *name) | ShaderNode | |
| input(ustring name) | ShaderNode | |
| inputs | ShaderNode | |
| internal | Node | |
| is_a(const NodeType *type) | Node | |
| is_modified() const | Node | |
| leaf | Node | |
| name | Node | |
| Node(const NodeType *type, ustring name=ustring()) | Node | explicit |
| output(const char *name) | ShaderNode | |
| output(ustring name) | ShaderNode | |
| outputs | ShaderNode | |
| owner | Node | protected |
| print_modified_sockets() const | Node | |
| ref_count | Node | protected |
| reference() | Node | inline |
| reference_count() const | Node | inline |
| remove_input(ShaderInput *input) | ShaderNode | |
| set(const SocketType &input, bool value) | Node | |
| set(const SocketType &input, int value) | Node | |
| set(const SocketType &input, uint value) | Node | |
| set(const SocketType &input, uint64_t value) | Node | |
| set(const SocketType &input, float value) | Node | |
| set(const SocketType &input, float2 value) | Node | |
| set(const SocketType &input, float3 value) | Node | |
| set(const SocketType &input, const char *value) | Node | |
| set(const SocketType &input, ustring value) | Node | |
| set(const SocketType &input, const Transform &value) | Node | |
| set(const SocketType &input, Node *value) | Node | |
| set(const SocketType &input, const ValueType &value) | Node | inline |
| set(const SocketType &input, array< bool > &value) | Node | |
| set(const SocketType &input, array< int > &value) | Node | |
| set(const SocketType &input, array< float > &value) | Node | |
| set(const SocketType &input, array< float2 > &value) | Node | |
| set(const SocketType &input, array< float3 > &value) | Node | |
| set(const SocketType &input, array< ustring > &value) | Node | |
| set(const SocketType &input, array< Transform > &value) | Node | |
| set(const SocketType &input, array< Node * > &value) | Node | |
| set_default_value(const SocketType &input) | Node | |
| set_if_different(const SocketType &input, T value) | Node | protected |
| set_if_different(const SocketType &input, Node *value) | Node | protected |
| set_if_different(const SocketType &input, array< T > &value) | Node | protected |
| set_if_different(const SocketType &input, array< Node * > &value) | Node | protected |
| set_owner(const NodeOwner *owner_) | Node | |
| set_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
| ShaderNode(const NodeType *type) | ShaderNode | explicit |
| simplify_settings(Scene *) | ShaderNode | inlinevirtual |
| socket_is_modified(const SocketType &input) const | Node | |
| socket_modified | Node | protected |
| special_type | ShaderNode | |
| tag_modified() | Node | |
| type | Node | |
| ~Node()=0 | Node | pure virtual |
| ~ShaderNode() | ShaderNode | virtual |