Blender V4.3
COM_MapUVNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_MapUVNode.h"
7
8namespace blender::compositor {
9
10MapUVNode::MapUVNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 const bNode *node = this->get_bnode();
19
20 MapUVOperation *operation = new MapUVOperation();
21 operation->set_alpha(float(node->custom1));
22 operation->set_nearest_neighbour(static_cast<CMPNodeMapUVFiltering>(node->custom2) ==
24 operation->set_canvas_input_index(1);
25 converter.add_operation(operation);
26
27 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
28 converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
29 converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
30}
31
32} // namespace blender::compositor
CMPNodeMapUVFiltering
@ CMP_NODE_MAP_UV_FILTERING_NEAREST
Overall context of the compositor.
MapUVNode(bNode *editor_node)
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_nearest_neighbour(bool nearest_neighbour)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65