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| void | blender::ed::object::operatortypes_object () |
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| void | blender::ed::object::operatormacros_object () |
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| void | blender::ed::object::keymap_object (wmKeyConfig *keyconf) |
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| GpencilModifierData * | blender::ed::object::gpencil_modifier_add (ReportList *reports, Main *bmain, Scene *scene, Object *ob, const char *name, int type) |
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| bool | blender::ed::object::gpencil_modifier_remove (ReportList *reports, Main *bmain, Object *ob, GpencilModifierData *md) |
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| void | blender::ed::object::gpencil_modifier_clear (Main *bmain, Object *ob) |
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| bool | blender::ed::object::gpencil_modifier_move_down (ReportList *reports, Object *ob, GpencilModifierData *md) |
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| bool | blender::ed::object::gpencil_modifier_move_up (ReportList *reports, Object *ob, GpencilModifierData *md) |
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| bool | blender::ed::object::gpencil_modifier_move_to_index (ReportList *reports, Object *ob, GpencilModifierData *md, int index) |
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| bool | blender::ed::object::gpencil_modifier_apply (Main *bmain, ReportList *reports, Depsgraph *depsgraph, Object *ob, GpencilModifierData *md, int mode) |
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| bool | blender::ed::object::gpencil_modifier_copy (ReportList *reports, Object *ob, GpencilModifierData *md) |
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| void | blender::ed::object::gpencil_modifier_copy_to_object (Object *ob_dst, GpencilModifierData *md) |
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| void | blender::ed::object::ui_template_modifier_asset_menu_items (uiLayout &layout, StringRef catalog_path) |
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| Object * | blender::ed::object::context_object (const bContext *C) |
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| Object * | blender::ed::object::context_active_object (const bContext *C) |
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| blender::Vector< Object * > | blender::ed::object::objects_in_mode_or_selected (bContext *C, bool(*filter_fn)(const Object *ob, void *user_data), void *filter_user_data) |
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| void | blender::ed::object::collection_hide_menu_draw (const bContext *C, uiLayout *layout) |
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| bool | blender::ed::object::shape_key_report_if_locked (const Object *obedit, ReportList *reports) |
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| bool | blender::ed::object::shape_key_report_if_active_locked (Object *ob, ReportList *reports) |
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| bool | blender::ed::object::shape_key_report_if_any_locked (Object *ob, ReportList *reports) |
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| bool | blender::ed::object::calc_active_center_for_editmode (Object *obedit, bool select_only, float r_center[3]) |
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| bool | blender::ed::object::calc_active_center_for_posemode (Object *ob, bool select_only, float r_center[3]) |
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| bool | blender::ed::object::calc_active_center (Object *ob, bool select_only, float r_center[3]) |
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Use to implement 'Affect Only Origins' feature.
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| XFormObjectData_Container * | blender::ed::object::data_xform_container_create () |
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| void | blender::ed::object::data_xform_container_destroy (XFormObjectData_Container *xds) |
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| void | blender::ed::object::data_xform_container_update_all (XFormObjectData_Container *xds, Main *bmain, Depsgraph *depsgraph) |
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| void | blender::ed::object::data_xform_container_item_ensure (XFormObjectData_Container *xds, Object *ob) |
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Don't transform unselected children, this is done using the parent inverse matrix.
- Note
- The complex logic here is caused by mixed selection within a single selection chain, otherwise we only need XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM for single objects.
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| XFormObjectSkipChild_Container * | blender::ed::object::xform_skip_child_container_create () |
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| void | blender::ed::object::xform_skip_child_container_item_ensure_from_array (XFormObjectSkipChild_Container *xcs, const Scene *scene, ViewLayer *view_layer, Object **objects, uint objects_len) |
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| void | blender::ed::object::object_xform_skip_child_container_destroy (XFormObjectSkipChild_Container *xcs) |
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| void | blender::ed::object::object_xform_skip_child_container_update_all (XFormObjectSkipChild_Container *xcs, Main *bmain, Depsgraph *depsgraph) |
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| void | blender::ed::object::object_xform_skip_child_container_item_ensure (XFormObjectSkipChild_Container *xcs, Object *ob, Object *ob_parent_recurse, int mode) |
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Low level object transform function, transforming objects by matrix. Simple alternative to full transform logic.
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| void | blender::ed::object::object_xform_array_m4 (Object **objects, uint objects_len, const float matrix[4][4]) |
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| bool | blender::ed::object::parent_set (ReportList *reports, const bContext *C, Scene *scene, Object *const ob, Object *const par, int partype, bool xmirror, bool keep_transform, const int vert_par[3]) |
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| void | blender::ed::object::parent_set (Object *ob, Object *parent, int type, const char *substr) |
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| void | blender::ed::object::parent_clear (Object *ob, int type) |
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| void | blender::ed::object::base_select (Base *base, eObjectSelect_Mode mode) |
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| void | blender::ed::object::base_activate (bContext *C, Base *base) |
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| void | blender::ed::object::base_activate_with_mode_exit_if_needed (bContext *C, Base *base) |
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| void | blender::ed::object::base_active_refresh (Main *bmain, Scene *scene, ViewLayer *view_layer) |
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| bool | blender::ed::object::base_deselect_all_ex (const Scene *scene, ViewLayer *view_layer, View3D *v3d, int action, bool *r_any_visible) |
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| bool | blender::ed::object::base_deselect_all (const Scene *scene, ViewLayer *view_layer, View3D *v3d, int action) |
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| void | blender::ed::object::base_free_and_unlink (Main *bmain, Scene *scene, Object *ob) |
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| void | blender::ed::object::base_free_and_unlink_no_indirect_check (Main *bmain, Scene *scene, Object *ob) |
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| Base * | blender::ed::object::add_duplicate (Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, eDupli_ID_Flags dupflag) |
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| std::string | blender::ed::object::drop_named_material_tooltip (bContext *C, const char *name, const int mval[2]) |
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| std::string | blender::ed::object::drop_geometry_nodes_tooltip (bContext *C, PointerRNA *properties, const int mval[2]) |
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| bool | blender::ed::object::editmode_exit_ex (Main *bmain, Scene *scene, Object *obedit, int flag) |
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| bool | blender::ed::object::editmode_exit (bContext *C, int flag) |
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| bool | blender::ed::object::editmode_free_ex (Main *bmain, Object *obedit) |
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| bool | blender::ed::object::editmode_exit_multi_ex (Main *bmain, Scene *scene, ViewLayer *view_layer, int flag) |
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| bool | blender::ed::object::editmode_exit_multi (bContext *C, int flag) |
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| bool | blender::ed::object::editmode_enter_ex (Main *bmain, Scene *scene, Object *ob, int flag) |
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| bool | blender::ed::object::editmode_enter (bContext *C, int flag) |
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| bool | blender::ed::object::editmode_load (Main *bmain, Object *obedit) |
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| void | blender::ed::object::location_from_view (bContext *C, float loc[3]) |
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| void | blender::ed::object::rotation_from_quat (float rot[3], const float quat[4], char align_axis) |
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| void | blender::ed::object::rotation_from_view (bContext *C, float rot[3], char align_axis) |
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| void | blender::ed::object::init_transform_on_add (Object *object, const float loc[3], const float rot[3]) |
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| float | blender::ed::object::new_primitive_matrix (bContext *C, Object *obedit, const float loc[3], const float rot[3], const float scale[3], float primmat[4][4]) |
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| void | blender::ed::object::add_unit_props_size (wmOperatorType *ot) |
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| void | blender::ed::object::add_unit_props_radius_ex (wmOperatorType *ot, float default_value) |
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| void | blender::ed::object::add_unit_props_radius (wmOperatorType *ot) |
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| void | blender::ed::object::add_generic_props (wmOperatorType *ot, bool do_editmode) |
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| void | blender::ed::object::add_mesh_props (wmOperatorType *ot) |
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| void | blender::ed::object::add_generic_get_opts (bContext *C, wmOperator *op, char view_align_axis, float r_loc[3], float r_rot[3], float r_scale[3], bool *r_enter_editmode, unsigned short *r_local_view_bits, bool *r_is_view_aligned) |
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| Object * | blender::ed::object::add_type_with_obdata (bContext *C, int type, const char *name, const float loc[3], const float rot[3], bool enter_editmode, ushort local_view_bits, ID *obdata) |
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| Object * | blender::ed::object::add_type (bContext *C, int type, const char *name, const float loc[3], const float rot[3], bool enter_editmode, unsigned short local_view_bits) ATTR_NONNULL(1) ATTR_RETURNS_NONNULL |
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| void | blender::ed::object::object_single_user_make (Main *bmain, Scene *scene, Object *ob) |
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| void | blender::ed::object::single_obdata_user_make (Main *bmain, Scene *scene, Object *ob) |
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| void | blender::ed::object::motion_paths_clear (bContext *C, bool only_selected) |
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| void | blender::ed::object::motion_paths_recalc (bContext *C, Scene *scene, eObjectPathCalcRange range, ListBase *ld_objects) |
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| void | blender::ed::object::motion_paths_recalc_selected (bContext *C, Scene *scene, eObjectPathCalcRange range) |
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| void | blender::ed::object::motion_paths_recalc_visible (bContext *C, Scene *scene, eObjectPathCalcRange range) |
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| ListBase * | blender::ed::object::constraint_active_list (Object *ob) |
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| ListBase * | blender::ed::object::pose_constraint_list (const bContext *C) |
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| ListBase * | blender::ed::object::constraint_list_from_constraint (Object *ob, bConstraint *con, bPoseChannel **r_pchan) |
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| bConstraint * | blender::ed::object::constraint_active_get (Object *ob) |
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| void | blender::ed::object::object_test_constraints (Main *bmain, Object *ob) |
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| void | blender::ed::object::constraint_active_set (Object *ob, bConstraint *con) |
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| void | blender::ed::object::constraint_update (Main *bmain, Object *ob) |
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| void | blender::ed::object::constraint_dependency_update (Main *bmain, Object *ob) |
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| void | blender::ed::object::constraint_tag_update (Main *bmain, Object *ob, bConstraint *con) |
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| void | blender::ed::object::constraint_dependency_tag_update (Main *bmain, Object *ob, bConstraint *con) |
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| bool | blender::ed::object::constraint_move_to_index (Object *ob, bConstraint *con, int index) |
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| void | blender::ed::object::constraint_link (Main *bmain, Object *ob_dst, ListBase *dst, ListBase *src) |
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| void | blender::ed::object::constraint_copy_for_object (Main *bmain, Object *ob_dst, bConstraint *con) |
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| void | blender::ed::object::constraint_copy_for_pose (Main *bmain, Object *ob_dst, bPoseChannel *pchan, bConstraint *con) |
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| bool | blender::ed::object::mode_compat_test (const Object *ob, eObjectMode mode) |
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| bool | blender::ed::object::mode_compat_set (bContext *C, Object *ob, eObjectMode mode, ReportList *reports) |
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Supports exiting a mode without it being in the current context. This could be done for entering modes too if it's needed.
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| bool | blender::ed::object::mode_set_ex (bContext *C, eObjectMode mode, bool use_undo, ReportList *reports) |
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| bool | blender::ed::object::mode_set (bContext *C, eObjectMode mode) |
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| void | blender::ed::object::mode_generic_exit (Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob) |
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| bool | blender::ed::object::mode_generic_has_data (Depsgraph *depsgraph, const Object *ob) |
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| void | blender::ed::object::posemode_set_for_weight_paint (bContext *C, Main *bmain, Object *ob, bool is_mode_set) |
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| int | blender::ed::object::object_in_mode_to_index (const Scene *scene, ViewLayer *view_layer, eObjectMode mode, const Object *ob) |
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| Object * | blender::ed::object::object_in_mode_from_index (const Scene *scene, ViewLayer *view_layer, eObjectMode mode, int index) |
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| ModifierData * | blender::ed::object::modifier_add (ReportList *reports, Main *bmain, Scene *scene, Object *ob, const char *name, int type) |
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| bool | blender::ed::object::modifier_remove (ReportList *reports, Main *bmain, Scene *scene, Object *ob, ModifierData *md) |
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| void | blender::ed::object::modifiers_clear (Main *bmain, Scene *scene, Object *ob) |
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| bool | blender::ed::object::modifier_move_down (ReportList *reports, eReportType error_type, Object *ob, ModifierData *md) |
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| bool | blender::ed::object::modifier_move_up (ReportList *reports, eReportType error_type, Object *ob, ModifierData *md) |
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| bool | blender::ed::object::modifier_move_to_index (ReportList *reports, eReportType error_type, Object *ob, ModifierData *md, int index, bool allow_partial) |
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| bool | blender::ed::object::convert_psys_to_mesh (ReportList *reports, Main *bmain, Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, Object *ob, ModifierData *md) |
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| bool | blender::ed::object::modifier_apply (Main *bmain, ReportList *reports, Depsgraph *depsgraph, Scene *scene, Object *ob, ModifierData *md, int mode, bool keep_modifier, bool do_all_keyframes) |
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| bool | blender::ed::object::modifier_copy (ReportList *reports, Main *bmain, Scene *scene, Object *ob, ModifierData *md) |
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| void | blender::ed::object::modifier_link (bContext *C, Object *ob_dst, Object *ob_src) |
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| bool | blender::ed::object::modifier_copy_to_object (Main *bmain, const Scene *scene, const Object *ob_src, const ModifierData *md, Object *ob_dst, ReportList *reports) |
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| bool | blender::ed::object::iter_other (Main *bmain, Object *orig_ob, bool include_orig, bool(*callback)(Object *ob, void *callback_data), void *callback_data) |
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| bool | blender::ed::object::multires_update_totlevels (Object *ob, void *totlevel_v) |
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| ShaderFxData * | blender::ed::object::shaderfx_add (ReportList *reports, Main *bmain, Scene *scene, Object *ob, const char *name, int type) |
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| bool | blender::ed::object::shaderfx_remove (ReportList *reports, Main *bmain, Object *ob, ShaderFxData *fx) |
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| void | blender::ed::object::shaderfx_clear (Main *bmain, Object *ob) |
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| int | blender::ed::object::shaderfx_move_down (ReportList *reports, Object *ob, ShaderFxData *fx) |
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| int | blender::ed::object::shaderfx_move_up (ReportList *reports, Object *ob, ShaderFxData *fx) |
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| bool | blender::ed::object::shaderfx_move_to_index (ReportList *reports, Object *ob, ShaderFxData *fx, int index) |
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| void | blender::ed::object::shaderfx_link (Object *dst, Object *src) |
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| void | blender::ed::object::shaderfx_copy (Object *dst, ShaderFxData *fx) |
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| void | blender::ed::object::select_linked_by_id (bContext *C, ID *id) |
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| void | blender::ed::object::check_force_modifiers (Main *bmain, Scene *scene, Object *object) |
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| Base * | blender::ed::object::find_first_by_data_id (const Scene *scene, ViewLayer *view_layer, ID *id) |
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| bool | blender::ed::object::jump_to_object (bContext *C, Object *ob, bool reveal_hidden) |
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| bool | blender::ed::object::jump_to_bone (bContext *C, Object *ob, const char *bone_name, bool reveal_hidden) |
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Used for interactively transforming object data.
Store object data transformation in an opaque struct.
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| XFormObjectData * | blender::ed::object::data_xform_create_ex (ID *id, bool is_edit_mode) |
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| XFormObjectData * | blender::ed::object::data_xform_create (ID *id) |
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| XFormObjectData * | blender::ed::object::data_xform_create_from_edit_mode (ID *id) |
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| void | blender::ed::object::data_xform_destroy (XFormObjectData *xod_base) |
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| void | blender::ed::object::data_xform_by_mat4 (XFormObjectData *xod, const float mat[4][4]) |
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| void | blender::ed::object::data_xform_restore (XFormObjectData *xod) |
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| void | blender::ed::object::data_xform_tag_update (XFormObjectData *xod) |
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