Blender V4.3
btConstraintSolver.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONSTRAINT_SOLVER_H
17#define BT_CONSTRAINT_SOLVER_H
18
19#include "LinearMath/btScalar.h"
20
22class btRigidBody;
23class btCollisionObject;
24class btTypedConstraint;
26struct btBroadphaseProxy;
27class btIDebugDraw;
28class btStackAlloc;
29class btDispatcher;
31
40
42{
43public:
45
46 virtual void prepareSolve(int /* numBodies */, int /* numManifolds */) { ; }
47
49 virtual btScalar solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, class btIDebugDraw* debugDrawer, btDispatcher* dispatcher) = 0;
50
51 virtual void allSolved(const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */) { ; }
52
54 virtual void reset() = 0;
55
57};
58
59#endif //BT_CONSTRAINT_SOLVER_H
btConstraintSolverType
btConstraintSolver provides solver interface
@ BT_MULTIBODY_SOLVER
@ BT_MLCP_SOLVER
@ BT_SEQUENTIAL_IMPULSE_SOLVER
@ BT_NNCG_SOLVER
@ BT_BLOCK_SOLVER
btPersistentManifold()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btSequentialImpulseConstraintSolverMt int btPersistentManifold int btTypedConstraint ** constraints
btSequentialImpulseConstraintSolverMt int btPersistentManifold int btTypedConstraint int numConstraints
btSequentialImpulseConstraintSolverMt int numBodies
btSequentialImpulseConstraintSolverMt int btPersistentManifold int numManifolds
virtual btConstraintSolverType getSolverType() const =0
virtual void allSolved(const btContactSolverInfo &, class btIDebugDraw *)
virtual void prepareSolve(int, int)
virtual btScalar solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifold, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, class btIDebugDraw *debugDrawer, btDispatcher *dispatcher)=0
solve a group of constraints
virtual void reset()=0
clear internal cached data and reset random seed
The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)