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Blender V4.3
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_enter_bump_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) |
| ccl_device_noinline void | svm_node_leave_bump_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | offset ) |
Definition at line 11 of file bump.h.
References ATTR_STD_NOT_FOUND, ATTR_STD_POSITION_UNDISPLACED, differential_make_compact(), differential3::dx, differential3::dy, find_attribute(), object_dir_transform(), object_position_transform(), AttributeDescriptor::offset, P, primitive_surface_attribute_float3(), stack_store_float(), and stack_store_float3().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_leave_bump_eval | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | offset ) |
Definition at line 40 of file bump.h.
References stack_load_float(), and stack_load_float3().
Referenced by svm_eval_nodes().