Blender V4.3
bump.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
9/* Bump Eval Nodes */
10
13 ccl_private float *stack,
14 uint offset)
15{
16 /* save state */
17 stack_store_float3(stack, offset + 0, sd->P);
18 stack_store_float(stack, offset + 3, sd->dP);
19
20 /* set state as if undisplaced */
22
23 if (desc.offset != ATTR_STD_NOT_FOUND) {
25 float3 P = primitive_surface_attribute_float3(kg, sd, desc, &dP.dx, &dP.dy);
26
28 object_dir_transform(kg, sd, &dP.dx);
29 object_dir_transform(kg, sd, &dP.dy);
30
31 sd->P = P;
32 sd->dP = differential_make_compact(dP);
33
34 /* Save the full differential, the compact form isn't enough for svm_node_set_bump. */
35 stack_store_float3(stack, offset + 4, dP.dx);
36 stack_store_float3(stack, offset + 7, dP.dy);
37 }
38}
39
42 ccl_private float *stack,
43 uint offset)
44{
45 /* restore state */
46 sd->P = stack_load_float3(stack, offset + 0);
47 sd->dP = stack_load_float(stack, offset + 3);
48}
49
unsigned int uint
ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset)
Definition bump.h:40
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset)
Definition bump.h:11
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float differential_make_compact(const float dD)
ccl_device_inline void object_position_transform(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private float3 *P)
ccl_device_inline void object_dir_transform(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private float3 *D)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
@ ATTR_STD_NOT_FOUND
@ ATTR_STD_POSITION_UNDISPLACED
ShaderData
ccl_device_forceinline float3 primitive_surface_attribute_float3(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float3 *dx, ccl_private float3 *dy)
Definition primitive.h:84
static bool find_attribute(const std::string &attributes, const char *search_attribute)