Blender V4.3
BKE_sequencer_offscreen.h
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1/* SPDX-FileCopyrightText: 2004 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
10#include "IMB_imbuf_types.hh"
11
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16struct GPUOffScreen;
17
18enum eDrawType;
19
20typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
21 struct Scene *scene,
22 struct View3DShading *shading_override,
23 eDrawType drawtype,
24 struct Object *camera,
25 int width,
26 int height,
27 enum eImBufFlags flag,
28 eV3DOffscreenDrawFlag draw_flags,
29 int alpha_mode,
30 const char *viewname,
31 struct GPUOffScreen *ofs,
32 struct GPUViewport *viewport,
33 char err_out[256]);
35
36#ifdef __cplusplus
37}
38#endif
SequencerDrawView sequencer_view3d_fn
Definition render.cc:87
struct ImBuf *(* SequencerDrawView)(struct Depsgraph *depsgraph, struct Scene *scene, struct View3DShading *shading_override, eDrawType drawtype, struct Object *camera, int width, int height, enum eImBufFlags flag, eV3DOffscreenDrawFlag draw_flags, int alpha_mode, const char *viewname, struct GPUOffScreen *ofs, struct GPUViewport *viewport, char err_out[256])
eDrawType
eV3DOffscreenDrawFlag
Contains defines and structs used throughout the imbuf module.
eImBufFlags
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
const Depsgraph * depsgraph
uint8_t flag
Definition wm_window.cc:138