119 btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
121 btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
122 btVector3 lin0 = massInvA * lin;
123 btVector3 lin1 = massInvB * lin;
124 btVector3
sum = ang0 + ang1 + lin0 + lin1;
btScalar getNonDiagonal(const btJacobianEntry &jacB, const btScalar massInvA) const
btScalar getRelativeVelocity(const btVector3 &linvelA, const btVector3 &angvelA, const btVector3 &linvelB, const btVector3 &angvelB)
btScalar getDiagonal() const
btVector3 m_linearJointAxis
static T sum(const btAlignedObjectArray< T > &items)