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| static Mesh * | blender::io::ply::do_triangulation (const Mesh *mesh, bool force_triangulation) |
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| static void | blender::io::ply::set_world_axes_transform (const Object &object, const eIOAxis forward, const eIOAxis up, float r_world_and_axes_transform[4][4], float r_world_and_axes_normal_transform[3][3]) |
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| static void | blender::io::ply::generate_vertex_map (const Mesh *mesh, const PLYExportParams &export_params, Vector< int > &r_ply_to_vertex, Vector< int > &r_vertex_to_ply, Vector< int > &r_loop_to_ply, Vector< float2 > &r_uvs) |
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| static float * | blender::io::ply::find_or_add_attribute (const StringRef name, int64_t size, uint32_t vertex_offset, Vector< PlyCustomAttribute > &r_attributes) |
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| static void | blender::io::ply::load_custom_attributes (const Mesh *mesh, const Span< int > ply_to_vertex, uint32_t vertex_offset, Vector< PlyCustomAttribute > &r_attributes) |
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| void | blender::io::ply::load_plydata (PlyData &plyData, Depsgraph *depsgraph, const PLYExportParams &export_params) |
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