| acquire_texture(GPUTexture *texture) | blender::draw::Manager | inline |
| acquired_textures | blender::draw::Manager | |
| attributes_buf | blender::draw::Manager | |
| attributes_buf_legacy | blender::draw::Manager | |
| begin_sync() | blender::draw::Manager | |
| bounds_buf | blender::draw::Manager | |
| data_debug() | blender::draw::Manager | |
| debug_bind() | blender::draw::Manager | |
| end_sync() | blender::draw::Manager | |
| extract_object_attributes(ResourceHandle handle, const ObjectRef &ref, const GPUMaterial *material) | blender::draw::Manager | inline |
| extract_object_attributes(ResourceHandle handle, const ObjectRef &ref, Span< GPUMaterial * > materials) | blender::draw::Manager | inline |
| infos_buf | blender::draw::Manager | |
| layer_attributes | blender::draw::Manager | |
| layer_attributes_buf | blender::draw::Manager | |
| Manager() | blender::draw::Manager | inline |
| matrix_buf | blender::draw::Manager | |
| register_layer_attributes(GPUMaterial *material) | blender::draw::Manager | inline |
| resource_bind() | blender::draw::Manager | |
| resource_handle(const ObjectRef &ref, float inflate_bounds=0.0f) | blender::draw::Manager | inline |
| resource_handle(const ObjectRef &ref, const float4x4 *model_matrix, const float3 *bounds_center, const float3 *bounds_half_extent) | blender::draw::Manager | inline |
| resource_handle(const float4x4 &model_matrix) | blender::draw::Manager | inline |
| resource_handle(const float4x4 &model_matrix, const float3 &bounds_center, const float3 &bounds_half_extent) | blender::draw::Manager | inline |
| resource_handle_count() const | blender::draw::Manager | inline |
| resource_handle_for_psys(const ObjectRef &ref, const float4x4 &model_matrix) | blender::draw::Manager | inline |
| resource_handle_for_sculpt(const ObjectRef &ref) | blender::draw::Manager | inline |
| submit(PassSimple &pass, View &view) | blender::draw::Manager | |
| submit(PassMain &pass, View &view) | blender::draw::Manager | |
| submit(PassSortable &pass, View &view) | blender::draw::Manager | |
| submit(PassSimple &pass) | blender::draw::Manager | |
| submit_debug(PassSimple &pass, View &view) | blender::draw::Manager | |
| submit_debug(PassMain &pass, View &view) | blender::draw::Manager | |
| unique_handle(const ObjectRef &ref) | blender::draw::Manager | inline |
| update_handle_bounds(ResourceHandle handle, const ObjectRef &ref, float inflate_bounds=0.0f) | blender::draw::Manager | inline |
| update_handle_bounds(ResourceHandle handle, const float3 &bounds_center, const float3 &bounds_half_extent) | blender::draw::Manager | inline |
| ~Manager() | blender::draw::Manager | |