Blender V4.3
Light Class Reference

#include <DNA_light_types.h>

Inherits Node.

Public Member Functions

 Light ()
 
 NODE_SOCKET_API (uint64_t, light_set_membership)
 
 NODE_SOCKET_API (uint64_t, shadow_set_membership)
 
void tag_update (Scene *scene)
 
bool has_contribution (Scene *scene)
 
bool has_light_linking () const
 
bool has_shadow_linking () const
 
float3 get_co () const
 
float3 get_dir () const
 
float3 get_axisu () const
 
float3 get_axisv () const
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, uint64_t value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
template<class ValueType , std::enable_if_t< std::is_enum_v< ValueType >, bool > = true>
void set (const SocketType &input, const ValueType &value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
uint64_t get_uint64 (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified () const
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 
int reference_count () const
 
void reference ()
 
void dereference ()
 
void clear_reference_count ()
 

Public Attributes

ID id
 
struct AnimDataadt
 
short type
 
short flag
 
int mode
 
float r
 
float g
 
float b
 
float energy
 
float radius
 
float spotsize
 
float spotblend
 
short area_shape
 
short _pad1
 
float area_size
 
float area_sizey
 
float area_sizez
 
float area_spread
 
float sun_angle
 
short pr_texture
 
short use_nodes
 
float clipsta
 
float clipend_deprecated
 
float cascade_max_dist
 
float cascade_exponent
 
float cascade_fade
 
int cascade_count
 
float diff_fac
 
float spec_fac
 
float transmission_fac
 
float volume_fac
 
float att_dist
 
float shadow_filter_radius
 
float shadow_maximum_resolution
 
float shadow_jitter_overblur
 
struct PreviewImagepreview
 
struct bNodeTreenodetree
 
struct Ipo *ipo DNA_DEPRECATED
 
float energy_deprecated DNA_DEPRECATED
 
float _pad2
 
 NODE_DECLARE
 
- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 

Friends

class LightManager
 
class LightTree
 

Additional Inherited Members

- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
void set_if_different (const SocketType &input, Node *value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
void set_if_different (const SocketType &input, array< Node * > &value)
 
void dereference_all_used_nodes ()
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
int ref_count {0}
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 22 of file DNA_light_types.h.

Constructor & Destructor Documentation

◆ Light()

Light::Light ( )

Definition at line 147 of file scene/light.cpp.

References Node::dereference_all_used_nodes().

Member Function Documentation

◆ get_axisu()

float3 Light::get_axisu ( ) const

Definition at line 203 of file scene/light.cpp.

References transform_get_column().

Referenced by LightTreeEmitter::LightTreeEmitter().

◆ get_axisv()

float3 Light::get_axisv ( ) const

Definition at line 208 of file scene/light.cpp.

References transform_get_column().

Referenced by LightTreeEmitter::LightTreeEmitter().

◆ get_co()

float3 Light::get_co ( ) const

Definition at line 193 of file scene/light.cpp.

References transform_get_column().

Referenced by LightTreeEmitter::LightTreeEmitter().

◆ get_dir()

float3 Light::get_dir ( ) const

Definition at line 198 of file scene/light.cpp.

References transform_get_column().

Referenced by LightTreeEmitter::LightTreeEmitter().

◆ has_contribution()

bool Light::has_contribution ( Scene * scene)

Definition at line 159 of file scene/light.cpp.

References Shader::emission_estimate, is_zero(), LIGHT_BACKGROUND, and zero_float3().

◆ has_light_linking()

bool Light::has_light_linking ( ) const

Definition at line 175 of file scene/light.cpp.

References LIGHT_LINK_MASK_ALL.

◆ has_shadow_linking()

bool Light::has_shadow_linking ( ) const

Definition at line 184 of file scene/light.cpp.

References LIGHT_LINK_MASK_ALL.

◆ NODE_SOCKET_API() [1/2]

Light::NODE_SOCKET_API ( uint64_t ,
light_set_membership  )

◆ NODE_SOCKET_API() [2/2]

Light::NODE_SOCKET_API ( uint64_t ,
shadow_set_membership  )

◆ tag_update()

void Light::tag_update ( Scene * scene)

Definition at line 152 of file scene/light.cpp.

References Node::is_modified(), and LightManager::LIGHT_MODIFIED.

Friends And Related Symbol Documentation

◆ LightManager

friend class LightManager
friend

Definition at line 95 of file scene/light.h.

◆ LightTree

friend class LightTree
friend

Definition at line 96 of file scene/light.h.

Member Data Documentation

◆ _pad1

short Light::_pad1

Definition at line 46 of file DNA_light_types.h.

◆ _pad2

float Light::_pad2

Definition at line 86 of file DNA_light_types.h.

◆ adt

struct AnimData* Light::adt

Animation data (must be immediately after id for utilities to use it).

Definition at line 27 of file DNA_light_types.h.

Referenced by acf_dslight_setting_ptr(), bc_getSceneLightAnimData(), make_new_animlistelem(), and AnimationImporter::translate_Animations().

◆ area_shape

◆ area_size

◆ area_sizey

◆ area_sizez

◆ area_spread

float Light::area_spread

Definition at line 50 of file DNA_light_types.h.

◆ att_dist

float Light::att_dist

Definition at line 72 of file DNA_light_types.h.

Referenced by OVERLAY_light_cache_populate(), and DocumentImporter::writeLight().

◆ b

◆ cascade_count

int Light::cascade_count

Definition at line 65 of file DNA_light_types.h.

◆ cascade_exponent

float Light::cascade_exponent

Definition at line 63 of file DNA_light_types.h.

◆ cascade_fade

float Light::cascade_fade

Definition at line 64 of file DNA_light_types.h.

◆ cascade_max_dist

float Light::cascade_max_dist

Definition at line 62 of file DNA_light_types.h.

◆ clipend_deprecated

float Light::clipend_deprecated

Definition at line 60 of file DNA_light_types.h.

◆ clipsta

float Light::clipsta

Definition at line 59 of file DNA_light_types.h.

Referenced by OVERLAY_light_cache_populate(), and DocumentImporter::writeLight().

◆ diff_fac

float Light::diff_fac

◆ DNA_DEPRECATED [1/2]

struct Ipo* ipo Light::DNA_DEPRECATED

Definition at line 84 of file DNA_light_types.h.

◆ DNA_DEPRECATED [2/2]

float energy_deprecated Light::DNA_DEPRECATED

Definition at line 85 of file DNA_light_types.h.

◆ energy

◆ flag

short Light::flag

Definition at line 30 of file DNA_light_types.h.

Referenced by acf_dslight_setting_ptr(), and DocumentImporter::writeLight().

◆ g

◆ id

◆ mode

◆ NODE_DECLARE

Light::NODE_DECLARE

Definition at line 31 of file scene/light.h.

◆ nodetree

◆ pr_texture

short Light::pr_texture

Definition at line 56 of file DNA_light_types.h.

◆ preview

struct PreviewImage* Light::preview

◆ r

◆ radius

◆ shadow_filter_radius

float Light::shadow_filter_radius

Definition at line 73 of file DNA_light_types.h.

Referenced by blender::eevee::LightModule::begin_sync().

◆ shadow_jitter_overblur

float Light::shadow_jitter_overblur

Definition at line 75 of file DNA_light_types.h.

Referenced by blender::eevee::LightModule::begin_sync().

◆ shadow_maximum_resolution

float Light::shadow_maximum_resolution

Definition at line 74 of file DNA_light_types.h.

Referenced by blender::eevee::LightModule::begin_sync().

◆ spec_fac

float Light::spec_fac

◆ spotblend

◆ spotsize

◆ sun_angle

◆ transmission_fac

float Light::transmission_fac

Definition at line 69 of file DNA_light_types.h.

◆ type

◆ use_nodes

short Light::use_nodes

Definition at line 56 of file DNA_light_types.h.

◆ volume_fac

float Light::volume_fac

Definition at line 70 of file DNA_light_types.h.


The documentation for this class was generated from the following files: