Go to the source code of this file.
◆ additional_info()
| additional_info |
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"compositor_morphological_distance_feather_shared" | | ) |
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◆ do_static_compilation()
| x do_static_compilation |
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true | | ) |
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Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
◆ image()
| input_tx falloffs_tx image |
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0 | , |
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GPU_RGBA16F | , |
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Qualifier::WRITE | , |
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ImageType::FLOAT_2D | , |
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"output_img" | ) |
◆ local_group_size()
| local_group_size |
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16 | , |
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16 | ) |
◆ sampler()
| input_tx sampler |
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1 | , |
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ImageType::FLOAT_1D | , |
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"weights_tx" | ) |