Blender V4.3
compositor_morphological_distance_feather_info.hh File Reference

Go to the source code of this file.

Functions

 local_group_size (16, 16) .sampler(0
 
input_tx sampler (1, ImageType::FLOAT_1D, "weights_tx") .sampler(2
 
input_tx falloffs_tx image (0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") .compute_source("compositor_morphological_distance_feather.glsl")
 
 additional_info ("compositor_morphological_distance_feather_shared") .define("FUNCTION(x)"
 
do_static_compilation (true)
 

Function Documentation

◆ additional_info()

additional_info ( "compositor_morphological_distance_feather_shared" )

◆ do_static_compilation()

x do_static_compilation ( true )

Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.

◆ image()

input_tx falloffs_tx image ( 0 ,
GPU_RGBA16F ,
Qualifier::WRITE ,
ImageType::FLOAT_2D ,
"output_img"  )

◆ local_group_size()

local_group_size ( 16 ,
16  )

◆ sampler()

input_tx sampler ( 1 ,
ImageType::FLOAT_1D ,
"weights_tx"  )