41# include <openvdb/openvdb.h>
42# include <openvdb/tools/MeshToVolume.h>
43# include <openvdb/tools/VolumeToMesh.h>
58static Mesh *remesh_quadriflow(
const Mesh *input_mesh,
62 bool preserve_boundary,
64 void (*update_cb)(
void *,
float progress,
int *cancel),
69 const Span<float3> input_positions = input_mesh->vert_positions();
70 const Span<int> input_corner_verts = input_mesh->corner_verts();
71 const Span<int3> corner_tris = input_mesh->corner_tris();
75 mesh::vert_tris_from_corner_tris(input_corner_verts, corner_tris, vert_tris);
83 qrd.
faces = vert_tris.as_span().cast<
int>().
data();
118 mesh->vert_positions_for_write().copy_from(
121 for (
const int i :
IndexRange(qrd.out_totfaces)) {
122 const int loopstart = i * 4;
123 corner_verts[loopstart] = qrd.
out_faces[loopstart];
124 corner_verts[loopstart + 1] = qrd.
out_faces[loopstart + 1];
125 corner_verts[loopstart + 2] = qrd.
out_faces[loopstart + 2];
126 corner_verts[loopstart + 3] = qrd.
out_faces[loopstart + 3];
142 bool preserve_boundary,
144 void (*update_cb)(
void *,
float progress,
int *cancel),
145 void *update_cb_data)
147#ifdef WITH_QUADRIFLOW
148 if (target_faces <= 0) {
151 return remesh_quadriflow(mesh,
173static openvdb::FloatGrid::Ptr remesh_voxel_level_set_create(
const Mesh *mesh,
174 const float voxel_size)
177 const Span<int> corner_verts = mesh->corner_verts();
178 const Span<int3> corner_tris = mesh->corner_tris();
180 std::vector<openvdb::Vec3s> points(mesh->verts_num);
181 std::vector<openvdb::Vec3I> triangles(corner_tris.
size());
183 for (
const int i :
IndexRange(mesh->verts_num)) {
184 const float3 &co = positions[i];
185 points[i] = openvdb::Vec3s(co.
x, co.
y, co.
z);
188 for (
const int i :
IndexRange(corner_tris.size())) {
189 const int3 &tri = corner_tris[i];
190 triangles[i] = openvdb::Vec3I(
191 corner_verts[tri[0]], corner_verts[tri[1]], corner_verts[tri[2]]);
194 openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
196 openvdb::FloatGrid::Ptr grid = openvdb::tools::meshToLevelSet<openvdb::FloatGrid>(
197 *transform, points, triangles, 1.0f);
202static Mesh *remesh_voxel_volume_to_mesh(
const openvdb::FloatGrid::Ptr level_set_grid,
203 const float isovalue,
204 const float adaptivity,
205 const bool relax_disoriented_triangles)
209 std::vector<openvdb::Vec3s> vertices;
210 std::vector<openvdb::Vec4I> quads;
211 std::vector<openvdb::Vec3I> tris;
212 openvdb::tools::volumeToMesh<openvdb::FloatGrid>(
213 *level_set_grid, vertices, tris, quads, isovalue, adaptivity, relax_disoriented_triangles);
216 vertices.size(), 0, quads.size() + tris.size(), quads.size() * 4 + tris.size() * 3);
221 const int triangle_loop_start = quads.
size() * 4;
225 3, triangle_loop_start, face_offsets.
drop_front(quads.size()));
228 for (
const int i : vert_positions.index_range()) {
229 vert_positions[i] =
float3(vertices[i].
x(), vertices[i].
y(), vertices[i].
z());
232 for (
const int i :
IndexRange(quads.size())) {
233 const int loopstart = i * 4;
234 mesh_corner_verts[loopstart] = quads[i][0];
235 mesh_corner_verts[loopstart + 1] = quads[i][3];
236 mesh_corner_verts[loopstart + 2] = quads[i][2];
237 mesh_corner_verts[loopstart + 3] = quads[i][1];
241 const int loopstart = triangle_loop_start + i * 3;
242 mesh_corner_verts[loopstart] = tris[i][2];
243 mesh_corner_verts[loopstart + 1] = tris[i][1];
244 mesh_corner_verts[loopstart + 2] = tris[i][0];
254 const float voxel_size,
255 const float adaptivity,
256 const float isovalue)
259 openvdb::FloatGrid::Ptr level_set = remesh_voxel_level_set_create(mesh, voxel_size);
260 Mesh *result = remesh_voxel_volume_to_mesh(level_set, isovalue, adaptivity,
false);
264 UNUSED_VARS(mesh, voxel_size, adaptivity, isovalue);
275 for (
const int i : edges.index_range()) {
276 edge_centers[i] =
math::midpoint(positions[edges[i][0]], positions[edges[i][1]]);
285 for (
const int i : faces.index_range()) {
294 for (
const int i : positions.index_range()) {
300 tris[i] = nearest.index;
309 find_nearest_tris(positions.slice(range), bvhtree, tris.slice(range));
321 for (const int dst_vert : range) {
322 const float3 &dst_position = dst_positions[dst_vert];
323 const int3 &src_tri = src_corner_tris[nearest_vert_tris[dst_vert]];
325 std::array<float, 3> distances;
326 for (const int i : IndexRange(3)) {
327 const int src_vert = corner_verts[src_tri[i]];
328 distances[i] = math::distance_squared(positions[src_vert], dst_position);
331 const int min = std::min_element(distances.begin(), distances.end()) - distances.begin();
332 nearest_verts[dst_vert] = corner_verts[src_tri[min]];
350 threading::isolate_task([&] {
351 TLS &tls = all_tls.local();
352 Vector<float3> &face_centers = tls.face_centers;
353 face_centers.reinitialize(range.size());
354 calc_face_centers(dst_positions, dst_faces.slice(range), dst_corner_verts, face_centers);
356 Vector<int> &tri_indices = tls.tri_indices;
357 tri_indices.reinitialize(range.size());
358 find_nearest_tris(face_centers, bvhtree, tri_indices);
360 array_utils::gather(src_tri_faces, tri_indices.as_span(), nearest_faces.slice(range));
375 Vector<float, 64> distances;
376 for (const int dst_corner : range) {
377 const int dst_vert = dst_corner_verts[dst_corner];
378 const float3 &dst_position = dst_positions[dst_vert];
380 const int src_tri = nearest_vert_tris[dst_vert];
381 const IndexRange src_face = src_faces[src_tri_faces[src_tri]];
382 const Span<int> src_face_verts = src_corner_verts.slice(src_face);
385 distances.reinitialize(src_face_verts.size());
386 for (const int i : src_face_verts.index_range()) {
387 const int src_vert = src_face_verts[i];
388 distances[i] = math::distance_squared(src_positions[src_vert], dst_position);
391 const int min = std::min_element(distances.begin(), distances.end()) - distances.begin();
392 nearest_corners[dst_corner] = src_face[min];
415 threading::isolate_task([&] {
416 TLS &tls = all_tls.local();
417 Vector<float3> &edge_centers = tls.edge_centers;
418 edge_centers.reinitialize(range.size());
419 calc_edge_centers(dst_positions, dst_edges.slice(range), edge_centers);
421 Vector<int> &tri_indices = tls.tri_indices;
422 tri_indices.reinitialize(range.size());
423 find_nearest_tris_parallel(edge_centers, bvhtree, tri_indices);
425 Vector<int> &face_indices = tls.face_indices;
426 face_indices.reinitialize(range.size());
427 array_utils::gather(src_tri_faces, tri_indices.as_span(), face_indices.as_mutable_span());
432 Vector<float, 64> distances;
433 for (const int i : range.index_range()) {
434 const int dst_edge = range[i];
435 const float3 &dst_position = edge_centers[i];
437 const int src_face = face_indices[i];
438 const Span<int> src_face_edges = src_corner_edges.slice(src_faces[src_face]);
440 distances.reinitialize(src_face_edges.size());
441 for (const int i : src_face_edges.index_range()) {
442 const int2 src_edge = src_edges[src_face_edges[i]];
443 const float3 src_center = math::midpoint(src_positions[src_edge[0]],
444 src_positions[src_edge[1]]);
445 distances[i] = math::distance_squared(src_center, dst_position);
448 const int min = std::min_element(distances.begin(), distances.end()) - distances.begin();
449 nearest_edges[dst_edge] = src_face_edges[min];
465 attribute_math::gather(src, index_map, dst.
span);
480 if (
ELEM(iter.
name,
"position",
".edge_verts",
".corner_vert",
".corner_edge")) {
484 case AttrDomain::Point:
485 point_ids.append(iter.name);
487 case AttrDomain::Edge:
488 edge_ids.append(iter.name);
490 case AttrDomain::Face:
491 face_ids.append(iter.name);
493 case AttrDomain::Corner:
494 corner_ids.append(iter.name);
497 BLI_assert_unreachable();
507 const Span<float3> src_positions = src.vert_positions();
509 const Span<int> src_corner_verts = src.corner_verts();
510 const Span<int3> src_corner_tris = src.corner_tris();
526 const Span<float3> dst_positions = dst.vert_positions();
528 const Span<int> dst_corner_verts = dst.corner_verts();
539 src_positions, src_corner_verts, src_corner_tris, dst_positions, vert_nearest_tris, map);
540 gather_attributes(point_ids, src_attributes, AttrDomain::Point, map, dst_attributes);
544 const Span<int> src_tri_faces = src.corner_tri_faces();
554 gather_attributes(corner_ids, src_attributes, AttrDomain::Corner, map, dst_attributes);
560 const Span<int> src_corner_edges = src.corner_edges();
561 const Span<int> src_tri_faces = src.corner_tri_faces();
573 gather_attributes(edge_ids, src_attributes, AttrDomain::Edge, map, dst_attributes);
577 const Span<int> src_tri_faces = src.corner_tri_faces();
579 find_nearest_faces(src_tri_faces, dst_positions, dst_faces, dst_corner_verts, bvhtree, map);
580 gather_attributes(face_ids, src_attributes, AttrDomain::Face, map, dst_attributes);
605 bmesh_from_mesh_params.calc_vert_normal =
true;
648 bool dissolve =
true;
670 for (
int i = 0; i < 4; i++) {
689 "recalc_face_normals faces=%hf",
void BKE_id_attributes_default_color_set(struct ID *id, const char *name)
void BKE_id_attributes_active_color_set(struct ID *id, const char *name)
void free_bvhtree_from_mesh(BVHTreeFromMesh *data)
BVHTree * BKE_bvhtree_from_mesh_get(BVHTreeFromMesh *data, const Mesh *mesh, BVHCacheType bvh_cache_type, int tree_type)
@ BVHTREE_FROM_CORNER_TRIS
CustomData interface, see also DNA_customdata_types.h.
Mesh * BKE_mesh_from_bmesh_nomain(BMesh *bm, const BMeshToMeshParams *params, const Mesh *me_settings)
Mesh * BKE_mesh_new_nomain(int verts_num, int edges_num, int faces_num, int corners_num)
void BKE_mesh_copy_parameters(Mesh *me_dst, const Mesh *me_src)
int BLI_bvhtree_find_nearest(const BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v3_v3(float r[3], const float a[3])
void mid_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void zero_v3(float r[3])
MINLINE void add_v3_v3(float r[3], const float a[3])
Read Guarded memory(de)allocation.
void BM_face_kill(BMesh *bm, BMFace *f)
BMEdge * BM_edge_create(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *e_example, const eBMCreateFlag create_flag)
Main function for creating a new edge.
void BM_mesh_delete_hflag_context(BMesh *bm, const char hflag, const int type)
void BM_mesh_edgenet(BMesh *bm, const bool use_edge_tag, const bool use_new_face_tag)
#define BM_elem_flag_set(ele, hflag, val)
#define BM_elem_flag_test(ele, hflag)
#define BM_ITER_ELEM(ele, iter, data, itype)
#define BM_ITER_MESH(ele, iter, bm, itype)
#define BM_ITER_MESH_MUTABLE(ele, ele_next, iter, bm, itype)
ATTR_WARN_UNUSED_RESULT BMesh * bm
void BM_mesh_elem_hflag_enable_all(BMesh *bm, const char htype, const char hflag, const bool respecthide)
void BM_mesh_elem_hflag_disable_all(BMesh *bm, const char htype, const char hflag, const bool respecthide)
void BM_mesh_free(BMesh *bm)
BMesh Free Mesh.
BMesh * BM_mesh_create(const BMAllocTemplate *allocsize, const BMeshCreateParams *params)
BMesh Make Mesh.
#define BMALLOC_TEMPLATE_FROM_ME(...)
void BM_mesh_bm_from_me(BMesh *bm, const Mesh *mesh, const BMeshFromMeshParams *params)
void BM_mesh_normals_update(BMesh *bm)
BMVert * BM_edge_collapse(BMesh *bm, BMEdge *e_kill, BMVert *v_kill, const bool do_del, const bool kill_degenerate_faces)
bool BMO_op_callf(BMesh *bm, int flag, const char *fmt,...)
#define BMO_FLAG_DEFAULTS
BMEdge * BM_edge_exists(BMVert *v_a, BMVert *v_b)
int BM_edge_face_count(const BMEdge *e)
int BM_vert_edge_count(const BMVert *v)
BLI_INLINE BMVert * BM_edge_other_vert(BMEdge *e, const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
static unsigned long seed
const CPPType & type() const
constexpr int64_t size() const
constexpr bool is_empty() const
constexpr MutableSpan drop_front(const int64_t n) const
constexpr IndexRange index_range() const
constexpr MutableSpan take_front(const int64_t n) const
Span< NewT > constexpr cast() const
constexpr Span slice(int64_t start, int64_t size) const
constexpr int64_t size() const
constexpr IndexRange index_range() const
void foreach_attribute(const FunctionRef< void(const AttributeIter &)> fn) const
GAttributeReader lookup(const StringRef attribute_id) const
GSpanAttributeWriter lookup_or_add_for_write_only_span(StringRef attribute_id, AttrDomain domain, eCustomDataType data_type)
IndexRange index_range() const
void MEM_freeN(void *vmemh)
Mesh * BKE_mesh_remesh_voxel_fix_poles(const Mesh *mesh)
Mesh * BKE_mesh_remesh_voxel(const Mesh *mesh, const float voxel_size, const float adaptivity, const float isovalue)
Mesh * BKE_mesh_remesh_quadriflow(const Mesh *mesh, int target_faces, int seed, bool preserve_sharp, bool preserve_boundary, bool adaptive_scale, void(*update_cb)(void *, float progress, int *cancel), void *update_cb_data)
float3 face_center_calc(Span< float3 > vert_positions, Span< int > face_verts)
static void find_nearest_tris_parallel(const Span< float3 > positions, BVHTreeFromMesh &bvhtree, MutableSpan< int > tris)
static void find_nearest_faces(const Span< int > src_tri_faces, const Span< float3 > dst_positions, const OffsetIndices< int > dst_faces, const Span< int > dst_corner_verts, BVHTreeFromMesh &bvhtree, MutableSpan< int > nearest_faces)
static void calc_edge_centers(const Span< float3 > positions, const Span< int2 > edges, MutableSpan< float3 > edge_centers)
void mesh_remesh_reproject_attributes(const Mesh &src, Mesh &dst)
eCustomDataType cpp_type_to_custom_data_type(const CPPType &type)
static void find_nearest_verts(const Span< float3 > positions, const Span< int > corner_verts, const Span< int3 > src_corner_tris, const Span< float3 > dst_positions, const Span< int > nearest_vert_tris, MutableSpan< int > nearest_verts)
void gather_attributes(AttributeAccessor src_attributes, AttrDomain src_domain, AttrDomain dst_domain, const AttributeFilter &attribute_filter, const IndexMask &selection, MutableAttributeAccessor dst_attributes)
static void find_nearest_edges(const Span< float3 > src_positions, const Span< int2 > src_edges, const OffsetIndices< int > src_faces, const Span< int > src_corner_edges, const Span< int > src_tri_faces, const Span< float3 > dst_positions, const Span< int2 > dst_edges, BVHTreeFromMesh &bvhtree, MutableSpan< int > nearest_edges)
void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, bool select_new_edges)
static void find_nearest_corners(const Span< float3 > src_positions, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const Span< int > src_tri_faces, const Span< float3 > dst_positions, const Span< int > dst_corner_verts, const Span< int > nearest_vert_tris, MutableSpan< int > nearest_corners)
static void calc_face_centers(const Span< float3 > positions, const OffsetIndices< int > faces, const Span< int > corner_verts, MutableSpan< float3 > face_centers)
static void find_nearest_tris(const Span< float3 > positions, BVHTreeFromMesh &bvhtree, MutableSpan< int > tris)
T midpoint(const T &a, const T &b)
void fill_constant_group_size(int size, int start_offset, MutableSpan< int > offsets)
void parallel_for(const IndexRange range, const int64_t grain_size, const Function &function, const TaskSizeHints &size_hints=detail::TaskSizeHints_Static(1))
void QFLOW_quadriflow_remesh(QuadriflowRemeshData *qrd, void(*update_cb)(void *, float progress, int *cancel), void *update_cb_data)
BVHTree_NearestPointCallback nearest_callback
char * default_color_attribute
char * active_color_attribute