145 const float outline_col[3],
146 float outline_alpha);
const Depsgraph * depsgraph
void pivot_line_preview_draw(const uint gpuattr, SculptSession &ss)
std::unique_ptr< SculptBoundary > data_init_bmesh(Object &object, const Brush *brush, BMVert *initial_vert, const float radius)
std::unique_ptr< SculptBoundaryPreview > preview_data_init(const Depsgraph &depsgraph, Object &object, const Brush *brush, const float radius)
std::unique_ptr< SculptBoundary > data_init(const Depsgraph &depsgraph, Object &object, const Brush *brush, const int initial_vert, const float radius)
bool vert_is_boundary(const GroupedSpan< int > vert_to_face_map, const Span< bool > hide_poly, const BitSpan boundary, const int vert)
void edges_preview_draw(const uint gpuattr, SculptSession &ss, const float outline_col[3], const float outline_alpha)
std::unique_ptr< SculptBoundary > data_init_mesh(const Depsgraph &depsgraph, Object &object, const Brush *brush, const int initial_vert, const float radius)
void ensure_boundary_info(Object &object)
std::unique_ptr< SculptBoundary > data_init_grids(Object &object, const Brush *brush, const SubdivCCGCoord initial_vert, const float radius)
Vector< std::pair< float3, float3 > > edges
struct blender::ed::sculpt_paint::boundary::SculptBoundary::@472 edit_info
Array< float3 > directions
Map< int, float > distance
Array< float3 > pivot_rotation_axis
Array< int > original_vertex_i
struct blender::ed::sculpt_paint::boundary::SculptBoundary::@474 slide
float3 initial_vert_position
Array< float3 > pivot_positions
struct blender::ed::sculpt_paint::boundary::SculptBoundary::@475 twist
int max_propagation_steps
struct blender::ed::sculpt_paint::boundary::SculptBoundary::@473 bend
Array< int > propagation_steps_num
Array< float > strength_factor