Blender V4.3
COM_PixelateNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_PixelateNode.h"
6
8
9namespace blender::compositor {
10
11PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
15
17 const CompositorContext & /*context*/) const
18{
19 const bNode *editor_node = this->get_bnode();
20
21 NodeInput *input_socket = this->get_input_socket(0);
22 NodeOutput *output_socket = this->get_output_socket(0);
23
24 PixelateOperation *operation = new PixelateOperation();
25 converter.add_operation(operation);
26
27 operation->set_pixel_size(editor_node->custom1);
28
29 converter.map_input_socket(input_socket, operation->get_input_socket(0));
30 converter.map_output_socket(output_socket, operation->get_output_socket(0));
31}
32
33} // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
int16_t custom1