Blender V4.3
NOD_socket_items.hh File Reference
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "DNA_array_utils.hh"
#include "NOD_socket.hh"

Go to the source code of this file.

Classes

struct  blender::nodes::socket_items::SocketItemsRef< T >
 

Namespaces

namespace  blender
 
namespace  blender::nodes
 
namespace  blender::nodes::socket_items
 
namespace  blender::nodes::socket_items::detail
 

Functions

template<typename Accessor >
bNodeblender::nodes::socket_items::find_node_by_item (bNodeTree &ntree, const typename Accessor::ItemT &item)
 
template<typename Accessor >
void blender::nodes::socket_items::destruct_array (bNode &node)
 
template<typename Accessor >
void blender::nodes::socket_items::copy_array (const bNode &src_node, bNode &dst_node)
 
template<typename Accessor >
void blender::nodes::socket_items::set_item_name_and_make_unique (bNode &node, typename Accessor::ItemT &item, const char *value)
 
template<typename Accessor >
Accessor::ItemT & blender::nodes::socket_items::detail::add_item_to_array (bNode &node)
 
template<typename Accessor >
Accessor::ItemT * blender::nodes::socket_items::add_item_with_socket_type_and_name (bNode &node, const eNodeSocketDatatype socket_type, const char *name)
 
template<typename Accessor >
Accessor::ItemT * blender::nodes::socket_items::add_item_with_name (bNode &node, const char *name)
 
template<typename Accessor >
Accessor::ItemT * blender::nodes::socket_items::add_item (bNode &node)
 
template<typename Accessor >
std::string blender::nodes::socket_items::get_socket_identifier (const typename Accessor::ItemT &item, const eNodeSocketInOut in_out)
 
template<typename Accessor >
bool blender::nodes::socket_items::try_add_item_via_extend_socket (bNodeTree &ntree, bNode &extend_node, bNodeSocket &extend_socket, bNode &storage_node, bNodeLink &link)
 
template<typename Accessor >
bool blender::nodes::socket_items::try_add_item_via_any_extend_socket (bNodeTree &ntree, bNode &extend_node, bNode &storage_node, bNodeLink &link, const std::optional< StringRef > socket_identifier=std::nullopt)