Blender V4.3
workbench_transparent_resolve_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(workbench_transparent_resolve)
8 .fragment_out(0, Type::VEC4, "fragColor")
9 .sampler(0, ImageType::FLOAT_2D, "transparentAccum")
10 .sampler(1, ImageType::FLOAT_2D, "transparentRevealage")
11 .fragment_source("workbench_transparent_resolve_frag.glsl")
12 .additional_info("draw_fullscreen")
13 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)