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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| do_static_compilation (true) .vertex_in(0 | |
| pos | vertex_source ("overlay_facing_vert.glsl") .fragment_source("overlay_facing_frag.glsl") .fragment_out(0 |
| pos fragColor | additional_info ("draw_mesh", "draw_globals") |
Variables | |
| drw_clipped | |
| pos fragColor additional_info | ( | "draw_mesh" | , |
| "draw_globals" | ) |
| do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| pos vertex_source | ( | "overlay_facing_vert.glsl" | ) |
| drw_clipped |
Definition at line 17 of file overlay_facing_info.hh.