Blender V4.3
overlay_facing_info.hh File Reference

Go to the source code of this file.

Functions

 do_static_compilation (true) .vertex_in(0
 
pos vertex_source ("overlay_facing_vert.glsl") .fragment_source("overlay_facing_frag.glsl") .fragment_out(0
 
pos fragColor additional_info ("draw_mesh", "draw_globals")
 

Variables

 drw_clipped
 

Function Documentation

◆ additional_info()

pos fragColor additional_info ( "draw_mesh" ,
"draw_globals"  )

◆ do_static_compilation()

do_static_compilation ( true )

Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.

◆ vertex_source()

pos vertex_source ( "overlay_facing_vert.glsl" )

Variable Documentation

◆ drw_clipped

drw_clipped

Definition at line 17 of file overlay_facing_info.hh.