Blender V4.3
BPy_BackboneStretcherShader.cpp File Reference

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Functions

 PyDoc_STRVAR (BackboneStretcherShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" " :arg amount: The stretching amount value.\n" " :type amount: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions: v(1)v(0) and v(n-1)v(n).\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n")
 
static int BackboneStretcherShader___init__ (BPy_BackboneStretcherShader *self, PyObject *args, PyObject *kwds)
 

Variables

PyTypeObject BackboneStretcherShader_Type
 

Function Documentation

◆ BackboneStretcherShader___init__()

static int BackboneStretcherShader___init__ ( BPy_BackboneStretcherShader * self,
PyObject * args,
PyObject * kwds )
static

Definition at line 45 of file BPy_BackboneStretcherShader.cpp.

References self.

◆ PyDoc_STRVAR()

PyDoc_STRVAR ( BackboneStretcherShader___doc__ ,
"Class hierarchy: :class:`freestyle.types.StrokeShader` ,
:class:`BackboneStretcherShader`\n" "\n" "\n" "\n" ".. method::__init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" " :arg amount:The stretching amount value.\n" " :type amount:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions:v(1) v(0) and v(n-1) v(n).\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" [Geometry shader] )

Variable Documentation

◆ BackboneStretcherShader_Type

PyTypeObject BackboneStretcherShader_Type

Definition at line 61 of file BPy_BackboneStretcherShader.cpp.

Referenced by StrokeShader_Init().