Blender V4.3
blender::gpu::GLSources Member List

This is the complete list of members for blender::gpu::GLSources, including all inherited members.

allocator_type typedefblender::Vector< GLSource >
append(const GLSource &value)blender::Vector< GLSource >inline
append(GLSource &&value)blender::Vector< GLSource >inline
append_and_get_index(const GLSource &value)blender::Vector< GLSource >inline
append_and_get_index(GLSource &&value)blender::Vector< GLSource >inline
append_and_get_index_as(ForwardValue &&...value)blender::Vector< GLSource >inline
append_as(ForwardValue &&...value)blender::Vector< GLSource >inline
append_n_times(const GLSource &value, const int64_t n)blender::Vector< GLSource >inline
append_non_duplicates(const GLSource &value)blender::Vector< GLSource >inline
append_unchecked(const GLSource &value)blender::Vector< GLSource >inline
append_unchecked(GLSource &&value)blender::Vector< GLSource >inline
append_unchecked_as(ForwardT &&...value)blender::Vector< GLSource >inline
as_mutable_span()blender::Vector< GLSource >inline
as_span() constblender::Vector< GLSource >inline
begin()blender::Vector< GLSource >inline
begin() constblender::Vector< GLSource >inline
capacity() constblender::Vector< GLSource >inline
clear()blender::Vector< GLSource >inline
clear_and_shrink()blender::Vector< GLSource >inline
const_iterator typedefblender::Vector< GLSource >
const_pointer typedefblender::Vector< GLSource >
const_reference typedefblender::Vector< GLSource >
contains(const GLSource &value) constblender::Vector< GLSource >inline
data()blender::Vector< GLSource >inline
data() constblender::Vector< GLSource >inline
end()blender::Vector< GLSource >inline
end() constblender::Vector< GLSource >inline
extend(Span< GLSource > array)blender::Vector< GLSource >inline
extend(const GLSource *start, int64_t amount)blender::Vector< GLSource >inline
extend(InputIt first, InputIt last)blender::Vector< GLSource >inline
extend_non_duplicates(Span< GLSource > array)blender::Vector< GLSource >inline
extend_unchecked(Span< GLSource > array)blender::Vector< GLSource >inline
extend_unchecked(const GLSource *start, int64_t amount)blender::Vector< GLSource >inline
fill(const GLSource &value) constblender::Vector< GLSource >inline
first() constblender::Vector< GLSource >inline
first()blender::Vector< GLSource >inline
first_index_of(const GLSource &value) constblender::Vector< GLSource >inline
first_index_of_try(const GLSource &value) constblender::Vector< GLSource >inline
hash() constblender::Vector< GLSource >inline
hash_as(const Span< GLSource > values)blender::Vector< GLSource >inlinestatic
increase_size_by_unchecked(const int64_t n) noexceptblender::Vector< GLSource >inline
index_range() constblender::Vector< GLSource >inline
insert(const int64_t insert_index, const GLSource &value)blender::Vector< GLSource >inline
insert(const int64_t insert_index, GLSource &&value)blender::Vector< GLSource >inline
insert(const int64_t insert_index, Span< GLSource > array)blender::Vector< GLSource >inline
insert(const GLSource *insert_position, InputIt first, InputIt last)blender::Vector< GLSource >inline
insert(const int64_t insert_index, InputIt first, InputIt last)blender::Vector< GLSource >inline
is_at_capacity() constblender::Vector< GLSource >inline
is_empty() constblender::Vector< GLSource >inline
iterator typedefblender::Vector< GLSource >
last(const int64_t n=0) constblender::Vector< GLSource >inline
last(const int64_t n=0)blender::Vector< GLSource >inline
operator MutableSpan< GLSource >()blender::Vector< GLSource >inline
operator MutableSpan< U >()blender::Vector< GLSource >inline
operator Span< GLSource >() constblender::Vector< GLSource >inline
operator Span< U >() constblender::Vector< GLSource >inline
operator=(Span< const char * > other)blender::gpu::GLSources
blender::Vector< GLSource >::operator=(const Vector &other)blender::Vector< GLSource >inline
blender::Vector< GLSource >::operator=(Vector &&other)blender::Vector< GLSource >inline
operator[](int64_t index) constblender::Vector< GLSource >inline
operator[](int64_t index)blender::Vector< GLSource >inline
pointer typedefblender::Vector< GLSource >
pop_last()blender::Vector< GLSource >inline
prepend(const GLSource &value)blender::Vector< GLSource >inline
prepend(GLSource &&value)blender::Vector< GLSource >inline
prepend(Span< GLSource > values)blender::Vector< GLSource >inline
prepend(InputIt first, InputIt last)blender::Vector< GLSource >inline
print_stats(const char *name) constblender::Vector< GLSource >inline
rbegin()blender::Vector< GLSource >inline
rbegin() constblender::Vector< GLSource >inline
reference typedefblender::Vector< GLSource >
reinitialize(const int64_t new_size)blender::Vector< GLSource >inline
remove(const int64_t index)blender::Vector< GLSource >inline
remove(const int64_t start_index, const int64_t amount)blender::Vector< GLSource >inline
remove_and_reorder(const int64_t index)blender::Vector< GLSource >inline
remove_first_occurrence_and_reorder(const GLSource &value)blender::Vector< GLSource >inline
remove_if(Predicate &&predicate)blender::Vector< GLSource >inline
remove_last()blender::Vector< GLSource >inline
rend()blender::Vector< GLSource >inline
rend() constblender::Vector< GLSource >inline
reserve(const int64_t min_capacity)blender::Vector< GLSource >inline
resize(const int64_t new_size)blender::Vector< GLSource >inline
resize(const int64_t new_size, const GLSource &value)blender::Vector< GLSource >inline
size() constblender::Vector< GLSource >inline
size_type typedefblender::Vector< GLSource >
sources_get() constblender::gpu::GLSources
to_string() constblender::gpu::GLSources
value_type typedefblender::Vector< GLSource >
Vector(GuardedAllocator allocator={}) noexceptblender::Vector< GLSource >inline
Vector(NoExceptConstructor, GuardedAllocator allocator={}) noexceptblender::Vector< GLSource >inline
Vector(int64_t size, GuardedAllocator allocator={})blender::Vector< GLSource >inlineexplicit
Vector(int64_t size, const GLSource &value, GuardedAllocator allocator={})blender::Vector< GLSource >inline
Vector(Span< U > values, GuardedAllocator allocator={})blender::Vector< GLSource >inline
Vector(MutableSpan< U > values, GuardedAllocator allocator={})blender::Vector< GLSource >inlineexplicit
Vector(const std::initializer_list< U > &values)blender::Vector< GLSource >inline
Vector(const std::initializer_list< GLSource > &values)blender::Vector< GLSource >inline
Vector(const std::array< U, N > &values)blender::Vector< GLSource >inline
Vector(InputIt first, InputIt last, GuardedAllocator allocator={})blender::Vector< GLSource >inline
Vector(const Vector &other)blender::Vector< GLSource >inline
Vector(const Vector< GLSource, OtherInlineBufferCapacity, GuardedAllocator > &other)blender::Vector< GLSource >inline
Vector(Vector< GLSource, OtherInlineBufferCapacity, GuardedAllocator > &&other) noexcept(is_nothrow_move_constructible())blender::Vector< GLSource >inline
~Vector()blender::Vector< GLSource >inline