53 uiItemR(row,
ptr,
"use_flip_x", toggles_flag,
nullptr, ICON_NONE);
54 uiItemR(row,
ptr,
"use_flip_y", toggles_flag,
nullptr, ICON_NONE);
@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
Object is a sort of wrapper for general info.
struct FlipShaderFxData FlipShaderFxData
static void panel_register(ARegionType *region_type)
ShaderFxTypeInfo shaderfx_Type_Flip
static void init_data(ShaderFxData *fx)
static void panel_draw(const bContext *, Panel *panel)
static void copy_data(const ShaderFxData *md, ShaderFxData *target)
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
uiLayout * uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_FORCE_BLANK_DECORATE