Blender V4.3
COM_SunBeamsNode.cc
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1/* SPDX-FileCopyrightText: 2014 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_SunBeamsNode.h"
7
8namespace blender::compositor {
9
10SunBeamsNode::SunBeamsNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 NodeInput *input_socket = this->get_input_socket(0);
19 NodeOutput *output_socket = this->get_output_socket(0);
20 const NodeSunBeams *data = (const NodeSunBeams *)get_bnode()->storage;
21
22 SunBeamsOperation *operation = new SunBeamsOperation();
23 operation->set_data(*data);
24 converter.add_operation(operation);
25
26 converter.map_input_socket(input_socket, operation->get_input_socket(0));
27 converter.map_output_socket(output_socket, operation->get_output_socket(0));
28}
29
30} // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_data(const NodeSunBeams &data)
void * storage