Blender V4.3
quadric.c
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
20#include <string.h>
21
22#include "BLI_math_base.h"
23#include "BLI_math_matrix.h"
24#include "BLI_math_vector.h"
25#include "BLI_quadric.h" /* own include */
26
27#include "BLI_strict_flags.h" /* Keep last. */
28
29#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(double))
30
31void BLI_quadric_from_plane(Quadric *q, const double v[4])
32{
33 q->a2 = v[0] * v[0];
34 q->b2 = v[1] * v[1];
35 q->c2 = v[2] * v[2];
36
37 q->ab = v[0] * v[1];
38 q->ac = v[0] * v[2];
39 q->bc = v[1] * v[2];
40
41 q->ad = v[0] * v[3];
42 q->bd = v[1] * v[3];
43 q->cd = v[2] * v[3];
44
45 q->d2 = v[3] * v[3];
46}
47
48#if 0 /* UNUSED */
49
50static void quadric_to_tensor_m3(const Quadric *q, double m[3][3])
51{
52 m[0][0] = q->a2;
53 m[0][1] = q->ab;
54 m[0][2] = q->ac;
55
56 m[1][0] = q->ab;
57 m[1][1] = q->b2;
58 m[1][2] = q->bc;
59
60 m[2][0] = q->ac;
61 m[2][1] = q->bc;
62 m[2][2] = q->c2;
63}
64
65#endif
66
76static bool quadric_to_tensor_m3_inverse(const Quadric *q, double m[3][3], double epsilon)
77{
78 const double det = (q->a2 * (q->b2 * q->c2 - q->bc * q->bc) -
79 q->ab * (q->ab * q->c2 - q->ac * q->bc) +
80 q->ac * (q->ab * q->bc - q->ac * q->b2));
81
82 if (fabs(det) > epsilon) {
83 const double invdet = 1.0 / det;
84
85 m[0][0] = (q->b2 * q->c2 - q->bc * q->bc) * invdet;
86 m[1][0] = (q->bc * q->ac - q->ab * q->c2) * invdet;
87 m[2][0] = (q->ab * q->bc - q->b2 * q->ac) * invdet;
88
89 m[0][1] = (q->ac * q->bc - q->ab * q->c2) * invdet;
90 m[1][1] = (q->a2 * q->c2 - q->ac * q->ac) * invdet;
91 m[2][1] = (q->ab * q->ac - q->a2 * q->bc) * invdet;
92
93 m[0][2] = (q->ab * q->bc - q->ac * q->b2) * invdet;
94 m[1][2] = (q->ac * q->ab - q->a2 * q->bc) * invdet;
95 m[2][2] = (q->a2 * q->b2 - q->ab * q->ab) * invdet;
96
97 return true;
98 }
99
100 return false;
101}
102
103void BLI_quadric_to_vector_v3(const Quadric *q, double v[3])
104{
105 v[0] = q->ad;
106 v[1] = q->bd;
107 v[2] = q->cd;
108}
109
111{
112 memset(q, 0, sizeof(*q));
113}
114
116{
117 add_vn_vn_d((double *)a, (double *)b, QUADRIC_FLT_TOT);
118}
119
121{
122 add_vn_vnvn_d((double *)r, (const double *)a, (const double *)b, QUADRIC_FLT_TOT);
123}
124
125void BLI_quadric_mul(Quadric *a, const double scalar)
126{
127 mul_vn_db((double *)a, QUADRIC_FLT_TOT, scalar);
128}
129
130double BLI_quadric_evaluate(const Quadric *q, const double v[3])
131{
132 const double v00 = v[0] * v[0], v01 = v[0] * v[1], v02 = v[0] * v[2];
133 const double v11 = v[1] * v[1], v12 = v[1] * v[2];
134 const double v22 = v[2] * v[2];
135 return ((q->a2 * v00) + (q->ab * 2 * v01) + (q->ac * 2 * v02) + (q->ad * 2 * v[0]) + /* a */
136 (q->b2 * v11) + (q->bc * 2 * v12) + (q->bd * 2 * v[1]) + /* b */
137 (q->c2 * v22) + (q->cd * 2 * v[2]) + /* c */
138 (q->d2) /* d */
139 );
140}
141
142bool BLI_quadric_optimize(const Quadric *q, double v[3], const double epsilon)
143{
144 double m[3][3];
145
146 if (quadric_to_tensor_m3_inverse(q, m, epsilon)) {
148 mul_m3_v3_db(m, v);
150 return true;
151 }
152
153 return false;
154}
void mul_m3_v3_db(const double M[3][3], double r[3])
void add_vn_vnvn_d(double *array_tar, const double *array_src_a, const double *array_src_b, int size)
MINLINE void negate_v3_db(double r[3])
void add_vn_vn_d(double *array_tar, const double *array_src, int size)
void mul_vn_db(double *array_tar, int size, double f)
ATTR_WARN_UNUSED_RESULT const BMVert * v
local_group_size(16, 16) .push_constant(Type b
ccl_device_inline float2 fabs(const float2 a)
void BLI_quadric_mul(Quadric *a, const double scalar)
Definition quadric.c:125
bool BLI_quadric_optimize(const Quadric *q, double v[3], const double epsilon)
Definition quadric.c:142
void BLI_quadric_from_plane(Quadric *q, const double v[4])
Definition quadric.c:31
#define QUADRIC_FLT_TOT
Definition quadric.c:29
void BLI_quadric_to_vector_v3(const Quadric *q, double v[3])
Definition quadric.c:103
static bool quadric_to_tensor_m3_inverse(const Quadric *q, double m[3][3], double epsilon)
Definition quadric.c:76
double BLI_quadric_evaluate(const Quadric *q, const double v[3])
Definition quadric.c:130
void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b)
Definition quadric.c:115
void BLI_quadric_clear(Quadric *q)
Definition quadric.c:110
void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b)
Definition quadric.c:120
double cd
Definition BLI_quadric.h:16
double d2
Definition BLI_quadric.h:16
double bd
Definition BLI_quadric.h:16
double c2
Definition BLI_quadric.h:16
double bc
Definition BLI_quadric.h:16
double ab
Definition BLI_quadric.h:16
double ad
Definition BLI_quadric.h:16
double ac
Definition BLI_quadric.h:16
double a2
Definition BLI_quadric.h:16
double b2
Definition BLI_quadric.h:16