Blender V4.3
btMultiSphereShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_MULTI_SPHERE_MINKOWSKI_H
17#define BT_MULTI_SPHERE_MINKOWSKI_H
18
23
28{
29 btAlignedObjectArray<btVector3> m_localPositionArray;
31
32public:
34
35 btMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
36
38 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
39
41 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
42
43 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
44
45 int getSphereCount() const
46 {
47 return m_localPositionArray.size();
48 }
49
50 const btVector3& getSpherePosition(int index) const
51 {
52 return m_localPositionArray[index];
53 }
54
55 btScalar getSphereRadius(int index) const
56 {
57 return m_radiArray[index];
58 }
59
60 virtual const char* getName() const
61 {
62 return "MultiSphere";
63 }
64
65 virtual int calculateSerializeBufferSize() const;
66
68 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
69};
70
76
77// clang-format off
78
87
88// clang-format on
89
90SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const
91{
92 return sizeof(btMultiSphereShapeData);
93}
94
95#endif //BT_MULTI_SPHERE_MINKOWSKI_H
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
virtual int calculateSerializeBufferSize() const
virtual const char * getName() const
int getSphereCount() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CollisionShape Interface.
Definition btConeShape.h:54
btMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
btScalar getSphereRadius(int index) const
const btVector3 & getSpherePosition(int index) const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
btAlignedObjectArray< btScalar > m_radiArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
#define SIMD_FORCE_INLINE
Definition btScalar.h:280
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btConvexInternalShapeData m_convexInternalShapeData
btPositionAndRadius * m_localPositionArrayPtr
btVector3FloatData m_pos