Blender V4.3
btConvexTriangleMeshShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
18
21
22btConvexTriangleMeshShape ::btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb)
23 : btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
24{
26 if (calcAabb)
28}
29
33{
34 btVector3 m_supportVertexLocal;
35
36public:
39
40 LocalSupportVertexCallback(const btVector3& supportVecLocal)
41 : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)),
43 m_supportVecLocal(supportVecLocal)
44 {
45 }
46
47 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
48 {
49 (void)triangleIndex;
50 (void)partId;
51
52 for (int i = 0; i < 3; i++)
53 {
54 btScalar dot = m_supportVecLocal.dot(triangle[i]);
55 if (dot > m_maxDot)
56 {
57 m_maxDot = dot;
58 m_supportVertexLocal = triangle[i];
59 }
60 }
61 }
62
64 {
65 return m_supportVertexLocal;
66 }
67};
68
69btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
70{
71 btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
72
73 btVector3 vec = vec0;
74 btScalar lenSqr = vec.length2();
75 if (lenSqr < btScalar(0.0001))
76 {
77 vec.setValue(1, 0, 0);
78 }
79 else
80 {
81 btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
82 vec *= rlen;
83 }
84
85 LocalSupportVertexCallback supportCallback(vec);
87 m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
88 supVec = supportCallback.GetSupportVertexLocal();
89
90 return supVec;
91}
92
93void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
94{
95 //use 'w' component of supportVerticesOut?
96 {
97 for (int i = 0; i < numVectors; i++)
98 {
99 supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
100 }
101 }
102
104
105 for (int j = 0; j < numVectors; j++)
106 {
107 const btVector3& vec = vectors[j];
108 LocalSupportVertexCallback supportCallback(vec);
110 m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
111 supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
112 }
113}
114
115btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
116{
117 btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
118
119 if (getMargin() != btScalar(0.))
120 {
121 btVector3 vecnorm = vec;
122 if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
123 {
124 vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
125 }
126 vecnorm.normalize();
127 supVertex += getMargin() * vecnorm;
128 }
129 return supVertex;
130}
131
132//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
133//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
134int btConvexTriangleMeshShape::getNumVertices() const
135{
136 //cache this?
137 return 0;
138}
139
140int btConvexTriangleMeshShape::getNumEdges() const
141{
142 return 0;
143}
144
145void btConvexTriangleMeshShape::getEdge(int, btVector3&, btVector3&) const
146{
147 btAssert(0);
148}
149
150void btConvexTriangleMeshShape::getVertex(int, btVector3&) const
151{
152 btAssert(0);
153}
154
155int btConvexTriangleMeshShape::getNumPlanes() const
156{
157 return 0;
158}
159
160void btConvexTriangleMeshShape::getPlane(btVector3&, btVector3&, int) const
161{
162 btAssert(0);
163}
164
165//not yet
166bool btConvexTriangleMeshShape::isInside(const btVector3&, btScalar) const
167{
168 btAssert(0);
169 return false;
170}
171
172void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
173{
174 m_stridingMesh->setScaling(scaling);
175
177}
178
179const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
180{
181 return m_stridingMesh->getScaling();
182}
183
184void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
185{
186 class CenterCallback : public btInternalTriangleIndexCallback
187 {
188 bool first;
189 btVector3 ref;
190 btVector3 sum;
191 btScalar volume;
192
193 public:
194 CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
195 {
196 }
197
198 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
199 {
200 (void)triangleIndex;
201 (void)partId;
202 if (first)
203 {
204 ref = triangle[0];
205 first = false;
206 }
207 else
208 {
209 btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
210 sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
211 volume += vol;
212 }
213 }
214
215 btVector3 getCenter()
216 {
217 return (volume > 0) ? sum / volume : ref;
218 }
219
220 btScalar getVolume()
221 {
222 return volume * btScalar(1. / 6);
223 }
224 };
225
226 class InertiaCallback : public btInternalTriangleIndexCallback
227 {
229 btVector3 center;
230
231 public:
232 InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
233 {
234 }
235
236 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
237 {
238 (void)triangleIndex;
239 (void)partId;
240 btMatrix3x3 i;
241 btVector3 a = triangle[0] - center;
242 btVector3 b = triangle[1] - center;
243 btVector3 c = triangle[2] - center;
244 btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
245 for (int j = 0; j < 3; j++)
246 {
247 for (int k = 0; k <= j; k++)
248 {
249 i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
250 }
251 }
252 btScalar i00 = -i[0][0];
253 btScalar i11 = -i[1][1];
254 btScalar i22 = -i[2][2];
255 i[0][0] = i11 + i22;
256 i[1][1] = i22 + i00;
257 i[2][2] = i00 + i11;
258 sum[0] += i[0];
259 sum[1] += i[1];
260 sum[2] += i[2];
261 }
262
263 btMatrix3x3& getInertia()
264 {
265 return sum;
266 }
267 };
268
269 CenterCallback centerCallback;
271 m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
272 btVector3 center = centerCallback.getCenter();
273 principal.setOrigin(center);
274 volume = centerCallback.getVolume();
275
276 InertiaCallback inertiaCallback(center);
277 m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
278
279 btMatrix3x3& i = inertiaCallback.getInertia();
280 i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
281 inertia.setValue(i[0][0], i[1][1], i[2][2]);
282 inertia /= volume;
283}
SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
@ CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE
virtual btScalar getMargin() const =0
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:50
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define BT_LARGE_FLOAT
Definition btScalar.h:316
SIMD_FORCE_INLINE btScalar btFabs(btScalar x)
Definition btScalar.h:497
SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
Definition btScalar.h:466
#define SIMD_EPSILON
Definition btScalar.h:543
#define btAssert(x)
Definition btScalar.h:295
static T sum(const btAlignedObjectArray< T > &items)
btStridingMeshInterface
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
void recalcLocalAabb()
SIMD_FORCE_INLINE btScalar triple(const btVector3 &v1, const btVector3 &v2) const
Definition btVector3.h:419
LocalSupportVertexCallback(const btVector3 &supportVecLocal)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
local_group_size(16, 16) .push_constant(Type b
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"