Blender V4.3
COM_render_context.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
7#include <memory>
8#include <string>
9
10#include "BLI_map.hh"
12
13#include "DNA_scene_types.h"
14
15struct RenderResult;
16
18
19/* ------------------------------------------------------------------------------------------------
20 * File Output
21 *
22 * A FileOutput represents an image that will be saved to a file output. The image is internally
23 * stored as a RenderResult and saved at the path according to the image format. The image can
24 * either be saved as an EXR image or a non-EXR image, specified by the format. This is important
25 * because EXR images needs to constructed differently from other image types as will be explained
26 * in the following sections.
27 *
28 * For EXR images, the render result needs to be composed of passes for each layer, so the add_pass
29 * method should be called to add each of the passes. Additionally, an empty view should be added
30 * for each of the views referenced by the passes, using the single-argument overload of the
31 * add_view method. Those views are merely empty structure and does not hold any data aside from
32 * the view name. An exception to this rule is stereo EXR images, which needs to have the same
33 * structure as non-EXR images as explained in the following section.
34 *
35 * For non-EXR images, the render result needs to composed of views, so the multi-argument overload
36 * of the method add_view should be used to add each view.
37 *
38 * Color management will be applied on the images if save_as_render_ is true.
39 *
40 * Meta data can be added using the add_meta_data function. */
42 private:
43 std::string path_;
44 ImageFormatData format_;
45 RenderResult *render_result_;
46 bool save_as_render_;
48
49 public:
50 /* Allocate and initialize the internal render result of the file output using the give
51 * parameters. See the implementation for more information. */
52 FileOutput(const std::string &path,
54 int2 size,
55 bool save_as_render);
56
57 /* Free the internal render result. */
59
60 /* Add an empty view with the given name. An empty view is just structure and does not hold any
61 * data aside from the view name. This should be called for each view referenced by passes. This
62 * should only be called for EXR images. */
63 void add_view(const char *view_name);
64
65 /* Add a view of the given name that stores the given pixel buffer composed of the given number
66 * of channels. */
67 void add_view(const char *view_name, int channels, float *buffer);
68
69 /* Add a pass of the given name in the given view that stores the given pixel buffer composed of
70 * each of the channels given by the channels string. The channels string should contain a
71 * character for each channel in the pixel buffer representing the channel ID. This should only
72 * be called for EXR images. The given view name should be the name of an added view using the
73 * add_view method. */
74 void add_pass(const char *pass_name, const char *view_name, const char *channels, float *buffer);
75
76 /* Add meta data that will eventually be saved to the file if the format supports it. */
77 void add_meta_data(std::string key, std::string value);
78
79 /* Save the file to the path along with its meta data, reporting any reports to the standard
80 * output. */
81 void save(Scene *scene);
82};
83
84/* ------------------------------------------------------------------------------------------------
85 * Render Context
86 *
87 * A render context is created by the render pipeline and passed to the compositor to stores data
88 * that is specifically related to the rendering process. In particular, since the compositor is
89 * executed for each view separately and consecutively, it can be used to store and accumulate
90 * data from each of the evaluations of each view, for instance, to save all views in a single file
91 * for the File Output node, see the file_outputs_ member for more information. */
93 private:
94 /* A mapping between file outputs and their image file paths. Those are constructed in the
95 * get_file_output method and saved in the save_file_outputs method. See those methods for more
96 * information. */
98
99 public:
100 /* Check if there is an available file output with the given path in the context, if one exists,
101 * return it, otherwise, return a newly created one from the given parameters and add it to the
102 * context. The arguments are ignored if the file output already exist. This method is typically
103 * called in the File Output nodes in the compositor.
104 *
105 * Since the compositor gets executed multiple times for each view, for single view renders, the
106 * file output will be constructed and fully initialized in the same compositor evaluation. For
107 * multi-view renders, the file output will be constructed in the evaluation of the first view,
108 * and each view will subsequently add its data until the file output is fully initialized in the
109 * last view. The render pipeline code will then call the save_file_outputs method after all
110 * views were evaluated to write the file outputs. */
111 FileOutput &get_file_output(std::string path,
113 int2 size,
114 bool save_as_render);
115
116 /* Write the file outputs that were added to the context. The render pipeline code should call
117 * this method after all views were evaluated to write the file outputs. See the get_file_output
118 * method for more information. */
119 void save_file_outputs(Scene *scene);
120};
121
122} // namespace blender::realtime_compositor
FileOutput(const std::string &path, const ImageFormatData &format, int2 size, bool save_as_render)
void add_view(const char *view_name)
void add_pass(const char *pass_name, const char *view_name, const char *channels, float *buffer)
void add_meta_data(std::string key, std::string value)
FileOutput & get_file_output(std::string path, ImageFormatData format, int2 size, bool save_as_render)
format