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Blender V4.3
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Internal C++ functions to deal with bone collections. These are mostly here for internal use in bone_collections.cc and have them testable by unit tests.
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#include <stdint.h>Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::animrig |
| namespace | blender::animrig::internal |
Functions | |
| void | blender::animrig::internal::bonecolls_rotate_block (bArmature *armature, const int start_index, const int count, const int direction) |
| void | blender::animrig::internal::bonecolls_move_to_index (bArmature *armature, const int from_index, const int to_index) |
| int | blender::animrig::internal::bonecolls_find_index_near (bArmature *armature, BoneCollection *bcoll, const int index) |
| void | blender::animrig::internal::bonecolls_debug_list (const bArmature *armature) |
| void | blender::animrig::internal::bonecoll_unassign_and_free (bArmature *armature, BoneCollection *bcoll) |
Internal C++ functions to deal with bone collections. These are mostly here for internal use in bone_collections.cc and have them testable by unit tests.
Definition in file bone_collections_internal.hh.