Blender V4.3
bone_collections_internal.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
12#pragma once
13
14#include <stdint.h>
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17
40void bonecolls_rotate_block(bArmature *armature, int start_index, int count, int direction);
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49void bonecolls_move_to_index(bArmature *armature, int from_index, int to_index);
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58int bonecolls_find_index_near(bArmature *armature, BoneCollection *bcoll, int index);
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60void bonecolls_debug_list(const bArmature *armature);
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69
70} // namespace blender::animrig::internal
int count
void bonecolls_rotate_block(bArmature *armature, const int start_index, const int count, const int direction)
void bonecolls_debug_list(const bArmature *armature)
void bonecoll_unassign_and_free(bArmature *armature, BoneCollection *bcoll)
int bonecolls_find_index_near(bArmature *armature, BoneCollection *bcoll, const int index)
void bonecolls_move_to_index(bArmature *armature, const int from_index, const int to_index)