36 float scrambling_distance);
void reset()
clear internal cached data and reset random seed
int2 image_full_offset_px_
int num_tiles_per_sample_range_
bool get_work(KernelWorkTile *work_tile, const int max_work_size=0)
void reset_scheduler_state()
void set_accelerated_rt(bool state)
void set_max_num_path_states(int max_num_path_states)
float scrambling_distance_
#define CCL_NAMESPACE_END