20 GPUShader *shader = context.get_shader(
"compositor_convert_color_to_alpha");
23 input.bind_as_texture(shader,
"input_tx");
25 output.allocate_texture(input.domain());
26 output.bind_as_image(shader,
"output_img");
31 input.unbind_as_texture();
32 output.unbind_as_image();