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Blender V4.3
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#include <mtl_texture.hh>
Public Member Functions | |
| bool | operator== (const MTLSamplerState &other) const |
| operator uint () const | |
| operator uint64_t () const | |
Public Attributes | |
| GPUSamplerState | state |
Definition at line 138 of file mtl_texture.hh.
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inline |
Definition at line 149 of file mtl_texture.hh.
References GPUSamplerState::custom_type, GPUSamplerState::extend_x, GPUSamplerState::extend_yz, GPUSamplerState::filtering, and GPUSamplerState::type.
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inline |
Definition at line 160 of file mtl_texture.hh.
References GPUSamplerState::custom_type, GPUSamplerState::extend_x, GPUSamplerState::extend_yz, GPUSamplerState::filtering, and GPUSamplerState::type.
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inline |
Definition at line 143 of file mtl_texture.hh.
| GPUSamplerState blender::gpu::MTLSamplerState::state |
Definition at line 139 of file mtl_texture.hh.
Referenced by blender::gpu::MTLComputeState::bind_compute_sampler(), blender::gpu::MTLRenderPassState::bind_fragment_sampler(), blender::gpu::MTLRenderPassState::bind_vertex_sampler(), blender::gpu::MTLContext::get_sampler_from_state(), and blender::gpu::MTLSamplerBinding::operator==().