Blender V4.3
blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchSocketUsage Class Reference

Inherits blender::fn::lazy_function::LazyFunction.

Public Member Functions

 LazyFunctionForMenuSwitchSocketUsage (const bNode &node)
 
void execute_impl (lf::Params &params, const lf::Context &) const override
 
- Public Member Functions inherited from blender::fn::lazy_function::LazyFunction
virtual ~LazyFunction ()=default
 
virtual std::string name () const
 
virtual std::string input_name (int index) const
 
virtual std::string output_name (int index) const
 
virtual void * init_storage (LinearAllocator<> &allocator) const
 
virtual void destruct_storage (void *storage) const
 
virtual void possible_output_dependencies (int output_index, FunctionRef< void(Span< int >)> fn) const
 
bool always_used_inputs_available (const Params &params) const
 
bool allow_missing_requested_inputs () const
 
Span< Inputinputs () const
 
Span< Outputoutputs () const
 
void execute (Params &params, const Context &context) const
 

Additional Inherited Members

- Protected Attributes inherited from blender::fn::lazy_function::LazyFunction
const char * debug_name_ = "unknown"
 
Vector< Inputinputs_
 
Vector< Outputoutputs_
 
bool allow_missing_requested_inputs_ = false
 

Detailed Description

Outputs booleans that indicate which inputs of a menu switch node are used. Note that it's possible that multiple inputs are used when the condition is a field.

Definition at line 327 of file node_geo_menu_switch.cc.

Constructor & Destructor Documentation

◆ LazyFunctionForMenuSwitchSocketUsage()

blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchSocketUsage::LazyFunctionForMenuSwitchSocketUsage ( const bNode & node)
inline

Member Function Documentation

◆ execute_impl()

void blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchSocketUsage::execute_impl ( lf::Params & params,
const lf::Context & context ) const
inlineoverridevirtual

Needs to be implemented by subclasses. This is separate from execute so that additional debugging logic can be implemented in execute.

Implements blender::fn::lazy_function::LazyFunction.

Definition at line 342 of file node_geo_menu_switch.cc.

References blender::bke::SocketValueVariant::get(), NodeEnumItem::identifier, blender::bke::SocketValueVariant::is_context_dependent_field(), NodeEnumDefinition::items_num, and params.


The documentation for this class was generated from the following file: