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Blender V4.3
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Inherits blender::fn::lazy_function::LazyFunction.
Public Member Functions | |
| LazyFunctionForMenuSwitchSocketUsage (const bNode &node) | |
| void | execute_impl (lf::Params ¶ms, const lf::Context &) const override |
Public Member Functions inherited from blender::fn::lazy_function::LazyFunction | |
| virtual | ~LazyFunction ()=default |
| virtual std::string | name () const |
| virtual std::string | input_name (int index) const |
| virtual std::string | output_name (int index) const |
| virtual void * | init_storage (LinearAllocator<> &allocator) const |
| virtual void | destruct_storage (void *storage) const |
| virtual void | possible_output_dependencies (int output_index, FunctionRef< void(Span< int >)> fn) const |
| bool | always_used_inputs_available (const Params ¶ms) const |
| bool | allow_missing_requested_inputs () const |
| Span< Input > | inputs () const |
| Span< Output > | outputs () const |
| void | execute (Params ¶ms, const Context &context) const |
Additional Inherited Members | |
Protected Attributes inherited from blender::fn::lazy_function::LazyFunction | |
| const char * | debug_name_ = "unknown" |
| Vector< Input > | inputs_ |
| Vector< Output > | outputs_ |
| bool | allow_missing_requested_inputs_ = false |
Outputs booleans that indicate which inputs of a menu switch node are used. Note that it's possible that multiple inputs are used when the condition is a field.
Definition at line 327 of file node_geo_menu_switch.cc.
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inline |
Definition at line 331 of file node_geo_menu_switch.cc.
References blender::fn::lazy_function::LazyFunction::debug_name_, blender::CPPType::get(), blender::fn::lazy_function::LazyFunction::inputs_, NodeEnumDefinition::items_num, NodeEnumItem::name, and blender::fn::lazy_function::LazyFunction::outputs_.
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inlineoverridevirtual |
Needs to be implemented by subclasses. This is separate from execute so that additional debugging logic can be implemented in execute.
Implements blender::fn::lazy_function::LazyFunction.
Definition at line 342 of file node_geo_menu_switch.cc.
References blender::bke::SocketValueVariant::get(), NodeEnumItem::identifier, blender::bke::SocketValueVariant::is_context_dependent_field(), NodeEnumDefinition::items_num, and params.