Blender V4.3
node_texture_output.cc File Reference
#include "BLI_string.h"
#include "node_texture_util.hh"
#include "node_util.hh"

Go to the source code of this file.

Functions

static void exec (void *data, int, bNode *node, bNodeExecData *, bNodeStack **in, bNodeStack **)
 
static void unique_name (bNode *node)
 
static void assign_index (bNode *node)
 
static void init (bNodeTree *, bNode *node)
 
static void copy (bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node)
 
void register_node_type_tex_output ()
 

Variables

static blender::bke::bNodeSocketTemplate inputs []
 

Function Documentation

◆ assign_index()

static void assign_index ( bNode * node)
static

Definition at line 97 of file node_texture_output.cc.

References bNode::custom1, bNode::next, node, bNode::prev, and bNode::type.

Referenced by copy(), and init().

◆ copy()

◆ exec()

◆ init()

static void init ( bNodeTree * ,
bNode * node )
static

Definition at line 120 of file node_texture_output.cc.

References assign_index(), TexNodeOutput::name, STRNCPY, and unique_name().

◆ register_node_type_tex_output()

◆ unique_name()

Variable Documentation

◆ inputs

Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 15 of file node_texture_output.cc.