Blender V4.3
devicescene.cpp
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#include "scene/devicescene.h"
6#include "device/device.h"
7#include "device/memory.h"
8
10
12 : bvh_nodes(device, "bvh_nodes", MEM_GLOBAL),
13 bvh_leaf_nodes(device, "bvh_leaf_nodes", MEM_GLOBAL),
14 object_node(device, "object_node", MEM_GLOBAL),
15 prim_type(device, "prim_type", MEM_GLOBAL),
16 prim_visibility(device, "prim_visibility", MEM_GLOBAL),
17 prim_index(device, "prim_index", MEM_GLOBAL),
18 prim_object(device, "prim_object", MEM_GLOBAL),
19 prim_time(device, "prim_time", MEM_GLOBAL),
20 tri_verts(device, "tri_verts", MEM_GLOBAL),
21 tri_shader(device, "tri_shader", MEM_GLOBAL),
22 tri_vnormal(device, "tri_vnormal", MEM_GLOBAL),
23 tri_vindex(device, "tri_vindex", MEM_GLOBAL),
24 tri_patch(device, "tri_patch", MEM_GLOBAL),
25 tri_patch_uv(device, "tri_patch_uv", MEM_GLOBAL),
26 curves(device, "curves", MEM_GLOBAL),
27 curve_keys(device, "curve_keys", MEM_GLOBAL),
28 curve_segments(device, "curve_segments", MEM_GLOBAL),
29 patches(device, "patches", MEM_GLOBAL),
30 points(device, "points", MEM_GLOBAL),
31 points_shader(device, "points_shader", MEM_GLOBAL),
32 objects(device, "objects", MEM_GLOBAL),
33 object_motion_pass(device, "object_motion_pass", MEM_GLOBAL),
34 object_motion(device, "object_motion", MEM_GLOBAL),
35 object_flag(device, "object_flag", MEM_GLOBAL),
36 object_volume_step(device, "object_volume_step", MEM_GLOBAL),
37 object_prim_offset(device, "object_prim_offset", MEM_GLOBAL),
38 camera_motion(device, "camera_motion", MEM_GLOBAL),
39 attributes_map(device, "attributes_map", MEM_GLOBAL),
40 attributes_float(device, "attributes_float", MEM_GLOBAL),
41 attributes_float2(device, "attributes_float2", MEM_GLOBAL),
42 attributes_float3(device, "attributes_float3", MEM_GLOBAL),
43 attributes_float4(device, "attributes_float4", MEM_GLOBAL),
44 attributes_uchar4(device, "attributes_uchar4", MEM_GLOBAL),
45 light_distribution(device, "light_distribution", MEM_GLOBAL),
46 lights(device, "lights", MEM_GLOBAL),
47 light_background_marginal_cdf(device, "light_background_marginal_cdf", MEM_GLOBAL),
48 light_background_conditional_cdf(device, "light_background_conditional_cdf", MEM_GLOBAL),
49 light_tree_nodes(device, "light_tree_nodes", MEM_GLOBAL),
50 light_tree_emitters(device, "light_tree_emitters", MEM_GLOBAL),
51 light_to_tree(device, "light_to_tree", MEM_GLOBAL),
52 object_to_tree(device, "object_to_tree", MEM_GLOBAL),
53 object_lookup_offset(device, "object_lookup_offset", MEM_GLOBAL),
54 triangle_to_tree(device, "triangle_to_tree", MEM_GLOBAL),
55 particles(device, "particles", MEM_GLOBAL),
56 svm_nodes(device, "svm_nodes", MEM_GLOBAL),
57 shaders(device, "shaders", MEM_GLOBAL),
58 lookup_table(device, "lookup_table", MEM_GLOBAL),
59 sample_pattern_lut(device, "sample_pattern_lut", MEM_GLOBAL),
60 ies_lights(device, "ies", MEM_GLOBAL)
61{
62 memset((void *)&data, 0, sizeof(data));
63}
64
DeviceScene(Device *device)
#define CCL_NAMESPACE_END