24 uint pos,
uint col,
float x1,
float y1,
float x2,
float y2,
const float color[4]);
26 uint pos,
uint col,
int x1,
int y1,
int x2,
int y2,
const float color[4]);
65 uint shdr_pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
67 uint shdr_pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
74 uint pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
78 uint pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
84 uint pos,
float x,
float y,
float radius,
int nsegments,
float start,
float sweep);
86 uint pos,
float x,
float y,
float z,
float radius,
int nsegments,
float start,
float sweep);
140 const float color_primary[4],
141 const float color_secondary[4],
148 const float center[3],
149 const float aspect[3],
165 uint pos,
uint nor,
float base,
float top,
float height,
int slices,
int stacks);
167 uint pos,
float base,
float top,
float height,
int slices,
int stacks);
169 uint pos,
float base,
float top,
float height,
int slices,
int stacks);
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Frequency::GEOMETRY nor[]