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Blender V4.3
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#include "scene/camera.h"#include "scene/mesh.h"#include "scene/object.h"#include "scene/scene.h"#include "scene/stats.h"#include "scene/tables.h"#include "device/device.h"#include "util/foreach.h"#include "util/function.h"#include "util/log.h"#include "util/math_cdf.h"#include "util/task.h"#include "util/time.h"#include "util/vector.h"#include "kernel/device/cpu/compat.h"#include "kernel/device/cpu/globals.h"#include "kernel/camera/camera.h"Go to the source code of this file.
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| static CCL_NAMESPACE_BEGIN float | shutter_curve_eval (float x, array< float > &shutter_curve) |
| NODE_DEFINE (Camera) | |
| NODE_DEFINE | ( | Camera | ) |
Definition at line 47 of file scene/camera.cpp.
References NodeType::add(), CAMERA_ORTHOGRAPHIC, CAMERA_PANORAMA, CAMERA_PERSPECTIVE, NodeEnum::insert(), M_PI_2_F, M_PI_F, MOTION_POSITION_CENTER, MOTION_POSITION_END, MOTION_POSITION_START, PANORAMA_CENTRAL_CYLINDRICAL, PANORAMA_EQUIANGULAR_CUBEMAP_FACE, PANORAMA_EQUIRECTANGULAR, PANORAMA_FISHEYE_EQUIDISTANT, PANORAMA_FISHEYE_EQUISOLID, PANORAMA_FISHEYE_LENS_POLYNOMIAL, PANORAMA_MIRRORBALL, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, and transform_identity().
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Definition at line 30 of file scene/camera.cpp.
References frac(), int, mix, saturatef, and array< T, alignment >::size().