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| static Vector< float > | blender::ed::sculpt_paint::smooth_cc::iteration_strengths (const float strength) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::smooth_cc::apply_positions_faces (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, const float strength, Object &object, LocalData &tls, const Span< float3 > new_positions, const PositionDeformData &position_data) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::smooth_cc::do_smooth_brush_mesh (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float brush_strength) |
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| static void | blender::ed::sculpt_paint::smooth_cc::calc_grids (const Depsgraph &depsgraph, const Sculpt &sd, const OffsetIndices< int > faces, const Span< int > corner_verts, const BitSpan boundary_verts, Object &object, const Brush &brush, const float strength, const bke::pbvh::GridsNode &node, LocalData &tls) |
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| static void | blender::ed::sculpt_paint::smooth_cc::calc_bmesh (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls) |
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| void | blender::ed::sculpt_paint::do_smooth_brush (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const float brush_strength) |
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