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Blender V4.3
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#include "node_shader_util.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_shader_eevee_specular_cc |
Macros | |
| #define | socket_not_zero(sock) (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f)) |
Functions | |
| static void | blender::nodes::node_shader_eevee_specular_cc::node_declare (NodeDeclarationBuilder &b) |
| static int | blender::nodes::node_shader_eevee_specular_cc::node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_eevee_specular () |
Definition at line 40 of file node_shader_eevee_specular.cc.
| void register_node_type_sh_eevee_specular | ( | ) |
Definition at line 78 of file node_shader_eevee_specular.cc.
References blender::bke::bNodeType::add_ui_poll, blender::bke::bNodeType::declare, blender::bke::bNodeType::gpu_fn, NODE_CLASS_SHADER, blender::bke::node_register_type(), object_eevee_shader_nodes_poll(), SH_NODE_EEVEE_SPECULAR, and sh_node_type_base().
Referenced by register_shader_nodes().