8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT,
"exterior_angle")
10 .push_constant(Type::FLOAT,
"rotation")
11 .push_constant(Type::FLOAT,
"roundness")
12 .push_constant(Type::FLOAT,
"catadioptric")
13 .push_constant(Type::FLOAT,
"lens_shift")
14 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
15 .compute_source(
"compositor_bokeh_image.glsl")
16 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)