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Blender V4.3
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#include "DNA_ID.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Macros | |
| #define | ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS |
| #define | ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Collection, Object, Brush, Pose Action, Node Group or World" |
Functions | |
| bool | blender::ed::asset::id_type_is_non_experimental (const ID *id) |
| bool | blender::ed::asset::id_type_is_supported (const ID *id) |
| int64_t | blender::ed::asset::types_supported_as_filter_flags () |
| #define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS |
Definition at line 18 of file ED_asset_type.hh.
Referenced by rna_def_fileselect_asset_idfilter(), and blender::ed::asset::types_supported_as_filter_flags().
| #define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Collection, Object, Brush, Pose Action, Node Group or World" |
Utility: A string enumerating the non-experimental asset types. This is useful info to the user, it should be displayed in tool-tips or messages. Macro to support concatenating static strings with this (not all UI code supports dynamic strings nicely). Should start with a consonant, so usages can prefix it with "a" (not "an").
Definition at line 42 of file ED_asset_type.hh.
Referenced by blender::ed::asset::asset_operation_unsupported_type_msg().