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Blender V4.3
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Go to the source code of this file.
Classes | |
| struct | blender::NodesModifierRuntime |
Namespaces | |
| namespace | blender |
| namespace | blender::bke |
| namespace | blender::bke::bake |
| namespace | blender::nodes |
| namespace | blender::nodes::geo_eval_log |
Functions | |
| void | MOD_nodes_update_interface (Object *object, NodesModifierData *nmd) |
| void | blender::nodes_modifier_data_block_destruct (NodesModifierDataBlock *data_block, const bool do_id_user) |
| void | blender::nodes_modifier_packed_bake_free (NodesModifierPackedBake *packed_bake) |
| void MOD_nodes_update_interface | ( | Object * | object, |
| NodesModifierData * | nmd ) |
Rebuild the list of properties based on the sockets exposed as the modifier's node group inputs. If any properties correspond to the old properties by name and type, carry over the values.
Definition at line 453 of file MOD_nodes.cc.
References DEG_id_tag_update(), and ID_RECALC_GEOMETRY.
Referenced by blender::ed::object::drop_geometry_nodes_invoke(), blender::ed::object::modifier_add_asset_exec(), blender::ed::object::shade_auto_smooth_exec(), and blender::bke::NodeTreeMainUpdater::update_rooted().