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| template<> |
| float4x4 | blender::operator* (const float4x4 &a, const float4x4 &b) |
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| template<> |
| float3x3 | blender::operator* (const float3x3 &a, const float3x3 &b) |
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| template float2x2 | blender::operator* (const float2x2 &a, const float2x2 &b) |
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| template double2x2 | blender::operator* (const double2x2 &a, const double2x2 &b) |
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| template double3x3 | blender::operator* (const double3x3 &a, const double3x3 &b) |
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| template double4x4 | blender::operator* (const double4x4 &a, const double4x4 &b) |
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| template void | blender::math::detail::normalized_to_eul2 (const float3x3 &mat, Euler3Base< float > &eul1, Euler3Base< float > &eul2) |
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| template void | blender::math::detail::normalized_to_eul2 (const float3x3 &mat, EulerXYZBase< float > &eul1, EulerXYZBase< float > &eul2) |
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| template void | blender::math::detail::normalized_to_eul2 (const double3x3 &mat, EulerXYZBase< double > &eul1, EulerXYZBase< double > &eul2) |
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| template QuaternionBase< float > | blender::math::detail::normalized_to_quat_with_checks (const float3x3 &mat) |
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| template QuaternionBase< double > | blender::math::detail::normalized_to_quat_with_checks (const double3x3 &mat) |
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| template MatBase< float, 2, 2 > | blender::math::detail::from_rotation (const AngleRadian &rotation) |
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| template MatBase< float, 3, 3 > | blender::math::detail::from_rotation (const EulerXYZ &rotation) |
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| template MatBase< float, 3, 3 > | blender::math::detail::from_rotation (const Euler3 &rotation) |
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| template MatBase< float, 3, 3 > | blender::math::detail::from_rotation (const Quaternion &rotation) |
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| template MatBase< float, 3, 3 > | blender::math::detail::from_rotation (const AxisAngle &rotation) |
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| template MatBase< float, 3, 3 > | blender::math::detail::from_rotation (const AxisAngleCartesian &rotation) |
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| template float4x4 | blender::math::projection::orthographic (float left, float right, float bottom, float top, float near_clip, float far_clip) |
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| template float4x4 | blender::math::projection::perspective (float left, float right, float bottom, float top, float near_clip, float far_clip) |
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| template float4x4 | blender::math::projection::perspective_infinite (float left, float right, float bottom, float top, float near_clip) |
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| template<typename T , int Size> |
| T | blender::math::determinant (const MatBase< T, Size, Size > &mat) |
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| template<typename T , int Size> |
| MatBase< T, Size, Size > | blender::math::adjoint (const MatBase< T, Size, Size > &mat) |
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| template<typename T , int Size> |
| MatBase< T, Size, Size > | blender::math::invert (const MatBase< T, Size, Size > &mat, bool &r_success) |
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| template<typename T , int Size> |
| MatBase< T, Size, Size > | blender::math::pseudo_invert (const MatBase< T, Size, Size > &mat, T epsilon=1e-8) |
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| template<typename T > |
| MatBase< T, 3, 3 > | blender::math::interpolate (const MatBase< T, 3, 3 > &a, const MatBase< T, 3, 3 > &b, T t) |
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| template<typename T > |
| MatBase< T, 4, 4 > | blender::math::interpolate (const MatBase< T, 4, 4 > &a, const MatBase< T, 4, 4 > &b, T t) |
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| template<typename T > |
| MatBase< T, 3, 3 > | blender::math::interpolate_fast (const MatBase< T, 3, 3 > &a, const MatBase< T, 3, 3 > &b, T t) |
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| template<typename T > |
| MatBase< T, 4, 4 > | blender::math::interpolate_fast (const MatBase< T, 4, 4 > &a, const MatBase< T, 4, 4 > &b, T t) |
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| template float | blender::math::determinant (const float2x2 &mat) |
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| template float | blender::math::determinant (const float3x3 &mat) |
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| template float | blender::math::determinant (const float4x4 &mat) |
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| template double | blender::math::determinant (const double2x2 &mat) |
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| template double | blender::math::determinant (const double3x3 &mat) |
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| template double | blender::math::determinant (const double4x4 &mat) |
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| template bool | blender::math::is_negative (const float4x4 &mat) |
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| template bool | blender::math::is_negative (const double4x4 &mat) |
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| template<typename T > |
| bool | blender::math::is_negative (const MatBase< T, 4, 4 > &mat) |
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| template float2x2 | blender::math::adjoint (const float2x2 &mat) |
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| template float3x3 | blender::math::adjoint (const float3x3 &mat) |
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| template float4x4 | blender::math::adjoint (const float4x4 &mat) |
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| template double2x2 | blender::math::adjoint (const double2x2 &mat) |
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| template double3x3 | blender::math::adjoint (const double3x3 &mat) |
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| template double4x4 | blender::math::adjoint (const double4x4 &mat) |
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| template float2x2 | blender::math::invert (const float2x2 &mat, bool &r_success) |
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| template float3x3 | blender::math::invert (const float3x3 &mat, bool &r_success) |
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| template float4x4 | blender::math::invert (const float4x4 &mat, bool &r_success) |
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| template double2x2 | blender::math::invert (const double2x2 &mat, bool &r_success) |
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| template double3x3 | blender::math::invert (const double3x3 &mat, bool &r_success) |
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| template double4x4 | blender::math::invert (const double4x4 &mat, bool &r_success) |
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| template float2x2 | blender::math::pseudo_invert (const float2x2 &mat, float epsilon) |
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| template float3x3 | blender::math::pseudo_invert (const float3x3 &mat, float epsilon) |
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| template float4x4 | blender::math::pseudo_invert (const float4x4 &mat, float epsilon) |
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| template double2x2 | blender::math::pseudo_invert (const double2x2 &mat, double epsilon) |
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| template double3x3 | blender::math::pseudo_invert (const double3x3 &mat, double epsilon) |
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| template double4x4 | blender::math::pseudo_invert (const double4x4 &mat, double epsilon) |
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|
| template<typename T > |
| static void | blender::math::polar_decompose (const MatBase< T, 3, 3 > &mat3, MatBase< T, 3, 3 > &r_U, MatBase< T, 3, 3 > &r_P) |
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| template float3x3 | blender::math::interpolate (const float3x3 &a, const float3x3 &b, float t) |
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| template double3x3 | blender::math::interpolate (const double3x3 &a, const double3x3 &b, double t) |
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| template float4x4 | blender::math::interpolate (const float4x4 &a, const float4x4 &b, float t) |
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| template double4x4 | blender::math::interpolate (const double4x4 &a, const double4x4 &b, double t) |
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| template float3x3 | blender::math::interpolate_fast (const float3x3 &a, const float3x3 &b, float t) |
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| template double3x3 | blender::math::interpolate_fast (const double3x3 &a, const double3x3 &b, double t) |
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| template float4x4 | blender::math::interpolate_fast (const float4x4 &a, const float4x4 &b, float t) |
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| template double4x4 | blender::math::interpolate_fast (const double4x4 &a, const double4x4 &b, double t) |
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| Quaternion | blender::math::to_quaternion_legacy (const float3x3 &mat) |
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| template float3 | blender::math::transform_point (const float3x3 &mat, const float3 &point) |
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| template float3 | blender::math::transform_point (const float4x4 &mat, const float3 &point) |
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| template float3 | blender::math::transform_direction (const float3x3 &mat, const float3 &direction) |
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| template float3 | blender::math::transform_direction (const float4x4 &mat, const float3 &direction) |
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| template float3 | blender::math::project_point (const float4x4 &mat, const float3 &point) |
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| template float2 | blender::math::project_point (const float3x3 &mat, const float2 &point) |
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