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Blender V4.3
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#include <mtl_pso_descriptor_state.hh>
Public Member Functions | |
| MTLSSBOAttribute () | |
| MTLSSBOAttribute (int attribute_ind, int vertexbuffer_ind, int offset, int stride, int format, bool instanced) | |
| bool | operator== (const MTLSSBOAttribute &other) const |
| void | reset () |
Public Attributes | |
| int | mtl_attribute_index |
| int | vbo_id |
| int | attribute_offset |
| int | per_vertex_stride |
| int | attribute_format |
| bool | is_instance |
Definition at line 77 of file mtl_pso_descriptor_state.hh.
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inline |
Definition at line 86 of file mtl_pso_descriptor_state.hh.
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inline |
Definition at line 87 of file mtl_pso_descriptor_state.hh.
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inline |
Definition at line 98 of file mtl_pso_descriptor_state.hh.
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inline |
Definition at line 103 of file mtl_pso_descriptor_state.hh.
References attribute_format, attribute_offset, is_instance, mtl_attribute_index, per_vertex_stride, and vbo_id.
| int blender::gpu::MTLSSBOAttribute::attribute_format |
Definition at line 83 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().
| int blender::gpu::MTLSSBOAttribute::attribute_offset |
Definition at line 81 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().
| bool blender::gpu::MTLSSBOAttribute::is_instance |
Definition at line 84 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().
| int blender::gpu::MTLSSBOAttribute::mtl_attribute_index |
Definition at line 79 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().
| int blender::gpu::MTLSSBOAttribute::per_vertex_stride |
Definition at line 82 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().
| int blender::gpu::MTLSSBOAttribute::vbo_id |
Definition at line 80 of file mtl_pso_descriptor_state.hh.
Referenced by reset(), and blender::gpu::MTLShader::ssbo_vertex_fetch_bind_attribute().