Blender V4.3
DNA_view3d_defaults.h File Reference

Go to the source code of this file.

Macros

Viewport Struct
#define _DNA_DEFAULT_View3DShading
 
#define _DNA_DEFAULT_View3DOverlay
 
#define _DNA_DEFAULT_View3DCursor
 
#define _DNA_DEFAULT_View3D
 

Macro Definition Documentation

◆ _DNA_DEFAULT_View3D

#define _DNA_DEFAULT_View3D

Definition at line 78 of file DNA_view3d_defaults.h.

◆ _DNA_DEFAULT_View3DCursor

#define _DNA_DEFAULT_View3DCursor
Value:
{ \
.rotation_mode = ROT_MODE_XYZ, \
.rotation_quaternion = {1, 0, 0, 0}, \
.rotation_axis = {0, 1, 0}, \
}
@ ROT_MODE_XYZ

Definition at line 71 of file DNA_view3d_defaults.h.

◆ _DNA_DEFAULT_View3DOverlay

#define _DNA_DEFAULT_View3DOverlay

Definition at line 38 of file DNA_view3d_defaults.h.

◆ _DNA_DEFAULT_View3DShading

#define _DNA_DEFAULT_View3DShading
Value:
{ \
.type = OB_SOLID, \
.prev_type = OB_SOLID, \
.light = V3D_LIGHTING_STUDIO, \
.shadow_intensity = 0.5f, \
.xray_alpha = 0.5f, \
.xray_alpha_wire = 0.5f, \
.cavity_valley_factor = 1.0f, \
.cavity_ridge_factor = 1.0f, \
.cavity_type = V3D_SHADING_CAVITY_CURVATURE, \
.curvature_ridge_factor = 1.0f, \
.curvature_valley_factor = 1.0f, \
.single_color = {0.8f, 0.8f, 0.8f}, \
.background_color = {0.05f, 0.05f, 0.05f}, \
.studiolight_intensity = 1.0f, \
.render_pass = SCE_PASS_COMBINED, \
}
@ OB_SOLID
@ SCE_PASS_COMBINED
@ V3D_LIGHTING_STUDIO
@ V3D_SHADING_SCENE_WORLD_RENDER
@ V3D_SHADING_SPECULAR_HIGHLIGHT
@ V3D_SHADING_SCENE_LIGHTS_RENDER
@ V3D_SHADING_XRAY_WIREFRAME
@ V3D_SHADING_CAVITY_CURVATURE

Definition at line 17 of file DNA_view3d_defaults.h.