Blender V4.3
btConvexPointCloudShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
17#define BT_CONVEX_POINT_CLOUD_SHAPE_H
18
22
26{
27 btVector3* m_unscaledPoints;
29
30public:
32
34 {
35 m_localScaling.setValue(1.f, 1.f, 1.f);
37 m_unscaledPoints = 0;
38 m_numPoints = 0;
39 }
40
41 btConvexPointCloudShape(btVector3 * points, int numPoints, const btVector3& localScaling, bool computeAabb = true)
42 {
43 m_localScaling = localScaling;
45 m_unscaledPoints = points;
46 m_numPoints = numPoints;
47
48 if (computeAabb)
50 }
51
52 void setPoints(btVector3 * points, int numPoints, bool computeAabb = true, const btVector3& localScaling = btVector3(1.f, 1.f, 1.f))
53 {
54 m_unscaledPoints = points;
55 m_numPoints = numPoints;
56 m_localScaling = localScaling;
57
58 if (computeAabb)
60 }
61
63 {
64 return m_unscaledPoints;
65 }
66
67 SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
68 {
69 return m_unscaledPoints;
70 }
71
73 {
74 return m_numPoints;
75 }
76
77 SIMD_FORCE_INLINE btVector3 getScaledPoint(int index) const
78 {
79 return m_unscaledPoints[index] * m_localScaling;
80 }
81
82#ifndef __SPU__
83 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
84 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
85 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
86#endif
87
88 //debugging
89 virtual const char* getName() const { return "ConvexPointCloud"; }
90
91 virtual int getNumVertices() const;
92 virtual int getNumEdges() const;
93 virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
94 virtual void getVertex(int i, btVector3& vtx) const;
95 virtual int getNumPlanes() const;
96 virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
97 virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
98
100 virtual void setLocalScaling(const btVector3& scaling);
101};
102
103#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
@ CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE
btVector3 m_localScaling
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
BT_DECLARE_ALIGNED_ALLOCATOR()
SIMD_FORCE_INLINE btVector3 * getUnscaledPoints()
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
SIMD_FORCE_INLINE int getNumPoints() const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual const char * getName() const
SIMD_FORCE_INLINE btVector3 getScaledPoint(int index) const
virtual int getNumVertices() const
btConvexPointCloudShape()
void setPoints(btVector3 *points, int numPoints, bool computeAabb=true, const btVector3 &localScaling=btVector3(1.f, 1.f, 1.f))
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual int getNumPlanes() const
virtual void getVertex(int i, btVector3 &vtx) const
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
int m_numPoints
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual int getNumEdges() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
#define SIMD_FORCE_INLINE
Definition btScalar.h:280
void recalcLocalAabb()
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.