Blender V4.3
work_balancer.cpp
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
6
7#include "util/math.h"
8
9#include "util/log.h"
10
12
14{
15 const int num_infos = work_balance_infos.size();
16
17 if (num_infos == 1) {
18 work_balance_infos[0].weight = 1.0;
19 return;
20 }
21 else if (num_infos == 0) {
22 return;
23 }
24
25 /* There is no statistics available, so start with an equal distribution. */
26 const double weight = 1.0 / num_infos;
27 for (WorkBalanceInfo &balance_info : work_balance_infos) {
28 balance_info.weight = weight;
29 }
30}
31
32static double calculate_total_time(const vector<WorkBalanceInfo> &work_balance_infos)
33{
34 double total_time = 0;
35 for (const WorkBalanceInfo &info : work_balance_infos) {
36 total_time += info.time_spent;
37 }
38 return total_time;
39}
40
41/* The balance is based on equalizing time which devices spent performing a task. Assume that
42 * average of the observed times is usable for estimating whether more or less work is to be
43 * scheduled, and how difference in the work scheduling is needed. */
44
46{
47 const int num_infos = work_balance_infos.size();
48
49 const double total_time = calculate_total_time(work_balance_infos);
50 const double time_average = total_time / num_infos;
51
52 double total_weight = 0;
53 vector<double> new_weights;
54 new_weights.reserve(num_infos);
55
56 /* Equalize the overall average time. This means that we don't make it so every work will perform
57 * amount of work based on the current average, but that after the weights changes the time will
58 * equalize.
59 * Can think of it that if one of the devices is 10% faster than another, then one device needs
60 * to do 5% less of the current work, and another needs to do 5% more. */
61 const double lerp_weight = 1.0 / num_infos;
62
63 bool has_big_difference = false;
64
65 for (const WorkBalanceInfo &info : work_balance_infos) {
66 const double time_target = mix(info.time_spent, time_average, lerp_weight);
67 const double new_weight = info.weight * time_target / info.time_spent;
68 new_weights.push_back(new_weight);
69 total_weight += new_weight;
70
71 if (std::fabs(1.0 - time_target / time_average) > 0.02) {
72 has_big_difference = true;
73 }
74 }
75
76 if (!has_big_difference) {
77 return false;
78 }
79
80 const double total_weight_inv = 1.0 / total_weight;
81 for (int i = 0; i < num_infos; ++i) {
82 WorkBalanceInfo &info = work_balance_infos[i];
83 info.weight = new_weights[i] * total_weight_inv;
84 info.time_spent = 0;
85 }
86
87 return true;
88}
89
#define CCL_NAMESPACE_END
#define mix(a, b, c)
Definition hash.h:36
double total_time
CCL_NAMESPACE_BEGIN void work_balance_do_initial(vector< WorkBalanceInfo > &work_balance_infos)
bool work_balance_do_rebalance(vector< WorkBalanceInfo > &work_balance_infos)
static double calculate_total_time(const vector< WorkBalanceInfo > &work_balance_infos)