Blender V4.3
LightProbeBakingData Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

float(* L0 )[4]
 
float(* L1_a )[4]
 
float(* L1_b )[4]
 
float(* L1_c )[4]
 
floatvalidity
 
float(* virtual_offset )[4]
 

Detailed Description

Irradiance data (RGB) stored along visibility (A). This is the format used during baking and is used for visualizing the baking process.

Definition at line 240 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ L0

◆ L1_a

◆ L1_b

◆ L1_c

◆ validity

◆ virtual_offset

float(* LightProbeBakingData::virtual_offset)[4]

The documentation for this struct was generated from the following file: